games (TM)  |  Issue 190
ASSASSINS CREED: ORIGINS
“When development started three and a half years ago, we set out with the intention of challenging ourselves. What we wanted to do was not only create an authentic Assassin’s Creed game, but reinvent that core AC experience. We know that elements like combat, stealth and navigation are details that constantly need to be improved upon, made better and made to be part of a more cohesive experience,” admits game director Ashraf Ismail, speaking with
games™ in a surprisingly frank interview long after the dust had settled on E3 2017. “And now we’ve opened the door to change whatever we wanted.”
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Articles in this issue
Below is a selection of articles in games (TM) Issue 190.