SOFTWARE: RIZOMUV
HOW DO I CREATE GOOD UV MAPS FOR GAME ENGINES IN RIZOMUV?
Frequent question in the RizomUV Discord

Don’t be afraid of automating things you do a lot, or map keys to your mouse – both can make your workflow faster and easier
Cirstyn Bech-Yagher replies
At the root of any troublefree asset and its future uses, engine imports included, lies good and clean geometry. This means getting rid of superfluous polygons – like caps on cylinders that won’t be seen or loose leftovers from asset cleanup – as well as support edges and clean loops, and as few tris and ngons as possible. Even though a game engine will triangulate your mesh, the triangulation will always be better based on clean and regular quads. It will also make UV mapping significantly faster and easier.