GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
14 MIN READ TIME

Starfield

Gene Roddenberry’s final frontier was videogames’ first. Since 1962 and Steve Russell’s Spacewar!, the medium has been unable to resist gazing up at the firmament, regularly situating itself amid the stars. At times when playing Bethesda’s longgestating RPG, it’s hard not to marvel at how far we’ve come in 61 years. From a single-screen shootout set within a planet’s Hill’s sphere to an entire explorable universe in which you can define your own place – whether it’s as a buccaneer or a botanist, a hunter of bounty, beasts or bugs (of which there are rather fewer than you’d expect from this particular developer).

The pitch is alluring; the potential enormous. But, as is customary for a Bethesda RPG, it begins in more humble surroundings. Working for a mining corporation named Argos – happily, you’re able to locate resources rather quicker than its present-day namesake – you spend your first moments lasering rocks for ore until you come into contact with a mysterious artefact that gives you a consciousness-expanding vision. Your experience sees you brought under the wing of Constellation, a group of explorers keen to investigate the secrets of the universe, their goals immediately aligned with the player’s own.

By which time you might already feel a mild pang of concern – the traditional Bethesda step-into-the-light moment sees you emerge from those murky caves onto a beige planet, set against a sky painted in, well, a marginally different shade of beige. Next to your emergence from Cyrodiil’s sewers or the moment you exit Vault 101 and the sun-blasted Capital Wasteland comes into view, it’s an underwhelming start. Having been generously gifted a craft, you’re soon welcomed to your first spaceport and the lodge that will become your home, as you set out on a hunt for more mystical MacGuffins. Yet Atlantic City is the dreariest urban space we’ve encountered in some time – such that you wonder if it’s actually designed to encourage you to escape it at the first possible chance.

It’s been said that the best way to approach Starfield is to race through that central questline and hasten the endgame. This is terrible advice, the sort of unhelpful suggestion you might get from someone who has perhaps played the game long enough to have forgotten that the only way to make the repetitive and often dull core missions more palatable is to interleave them with some of the great many optional quests and side activities. Scattered along the critical path, these are available to pursue at your leisure, so long as you don’t mind your to-do list growing increasingly unmanageable. Asides range from a spot of corporate espionage to serving as intermediary between the occupants of a 200year-old colony ship and the inhabitants of the planet on which they were hoping to settle (the compromise in our case, a period of indentured servitude, is accepted with unlikely grace). There’s reassurance in the knowledge that jobs aren’t as hard to come by in three centuries’ time – at least if you’re happy to join the space police. Their relentless recruitment drive might tempt you to throw your lot in with the Crimson Fleet, though going undercover among this band of space pirates results in one of the more satisfying questlines. Indeed, the extended, multi-mission quest strands for the five main galactic factions are among the game’s best.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 750+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
December 2023
VIEW IN STORE

Other Articles in this Issue


Edge
A few million words later, the spirit of 1993 lives on
Here’s a tip: when you want to summarise
EDGE
EDITORIAL Tony Mott surely not a day over
Trigger Happy
Shoot first, ask questions later
Knowledge
Number crunching
Behind the scenes – and inside the results – of our 30th anniversary greatest games poll 
Gold standard
The Making Of Karateka sets a new high watermark for commemorating classic games
VILLAGE PEOPLE
The most region-specific game of all time?
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene 
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Starting At Zero
Reflections on the past and hopes for the future
Many happy returns
When you’ve been around for 30 years, you
Hype
EVE: VANGUARD
CCP dusts off an interplanetary shooter concept with links to the stars
FINAL FANTASY VII: REBIRTH
This second instalment brings the whole party together
LIKE A DRAGON GAIDEN: THE MAN WHO ERASED HIS NAME
Kazuma Kiryu’s new mission, should he choose to accept it
WARHAMMER 40,000: SPACE MARINE 2
Horde mentality
PERSONA 5: TACTICA
Anime meets XCOM in this stylish spin-off
HYENAS
A year on, is Sega’s shooter ready to break free from the pack?
ROUNDUP
STRAY CHILDREN Developer/publisher Onion Games Format Switch Origin
Features
THE 100 GREATEST GAMES OF EDGE’S LIFETIME
No arguments – for once – just lots of votes, resulting in a countdown of the finest accomplishments across 30 years of game history
THE SHAPE OF THINGS TO COME
Thirty years ago, in the very first issue of Edge, a selection of luminaries gave their predictions of how videogames would evolve in the coming years. In 2013, another group of industry professionals looked into their crystal balls to see what the future of videogames held. In 2023, we’re looking back at those predictions to see how they have fared in the cold light of reality. In addition, we’ve gathered a group of analysts, technologists and industry leaders to ask how videogames might evolve over the next ten years. As an added bonus, since this is Edge’s 30th anniversary, we’re also asking them what the far future might hold, 30 years hence. Considering just how much videogames have changed since 1993, the future world of 2053 could be a very different place indeed.
THE MAKING OF. . . HALO: COMBAT EVOLVED
From RTS to thirdperson, Mac to console: the unlikely development of an Edge 10
LLAMASOFT
A trip to the farm to meet with one of the hardiest names in videogames
Street Fighter II Turbo
Mashing Start for a rematch with one of Edge’s first loves
Doom
A progress report on the games we just can’t quit
Play
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Cocoon
For all the appeal of an open world
Cyberpunk 2077: Phantom Liberty
Developer/publisher CD Projekt Format PC, PS5 (tested),
Lies Of P
Developer Round8 Studio Publisher Neowiz Games Format
The Crew: Motorfest
Developer/publisher Ubisoft (Ivory Tower) Format PC, PS4, PS5,
Mortal Kombat 1
Developer NetherRealm Studios Publisher Warner Bros Games
Chants Of Sennaar
Developer Rundisc Publisher Focus Entertainment Format PC, PS4,
Gunbrella
Developer Doinksoft Publisher Devolver Digital Format PC, Switch
Sea Of Stars
Developer/publisher Sabotage Studio Format PC, PS4, PS5 (tested),
Mediterranea Inferno
Redaelli’s colourful hand-drawn art is by turns lucid
Eternights
Developer/publisher Studio Sai Format PC, PS4, PS5 (tested)
Finity
Developer/publisher Seabaa Format iOS Release Out now
Chat
X
Pocketmags Support