SHADOWS OF DOUBT
A detective procedural
Developer/publisher
ColePowered Games
Format PC
Origin UK
Release TBA
The first thing we do, in our pre-alpha build of Shadows Of Doubt, is delete the entire world. On starting a new game, you’re given the option to generate your own rainy cyber-noir city, with size and population density sliders to choose exactly how big a haystack you’ll search for your murderous needle in – but project lead Cole Jefferies suggests we begin with the provided demo world (four blocks by five, population: 146). Which, with a single stray keystroke, we remove from existence. Oops.