You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
4 MIN READ TIME

PERSPECTIVE

Trigger Happy

Shoot first, ask questions later

James Boswell’s Life Of Samuel Johnson (1791) recounts how he and the great man once emerged from Church arguing about Berkeley’s doctrine of philosophical idealism, according to which physical matter does not exist but is only an invention of the human mind. “I observed, that though we are satisfied his doctrine is not true, it is impossible to refute it,” Boswell recalls. “I never shall forget the alacrity with which Johnson answered, striking his foot with mighty force against a large stone, till he rebounded from it, ‘I refute it thus’.”

So runs the most famous starring role of a rock in literature, though others might put in a word for the philosopher’s stone (JK Rowling), or the stone that had the sword in it (TH White). Normally, though, rocks are relegated to supporting roles, even when edifices are not actually built on them. The rocks of Asteroids exist only as glowing outlines to be shot into pieces. The rocks of Tomb Raider or The Last Of Us are anonymous, fungible impediments, blobs of hollow polystyrene set dressing sharing a handful of repeating textures, not to be focused on too much as you scramble over and past them. Occasionally a videogame character, such as Gonguron or Link himself, will eat rocks, but we assume one rock tastes much like another. And since Kojima’s Death Stranding, games have been involved in a new technical arms race to portray the most detailed rocks ever seen in videogames, yet the rocks still don’t do anything except sort of lie there. Will no one acknowledge the beauty and individuality of a single rock?

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
January 2026
VIEW IN STORE

Other Articles in this Issue


Edge
Hail to the videogameloving king of the VHS era
The world of filmmaking in 2025 is full
EDGE
Edge is a member of the IPSO (Independent EDITORIAL
Knowledge
The pricing game
What’s the real cost of videogames in 2025, for both the people who play them and those behind the scenes?
QNTM entanglement
Videogames and literature collide in the search for new forms
Luna lander
Amazon’s cloud service is relaunching. Is this finally Luna’s moment in the sun?
PAGE VIEW
Japanese developer DeskWorks has us following a paper trail in its vividly realised Metroidvania
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES JANUARY
Issue 417 Dialogue Send your views, using ‘Dialogue’
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Hype
Making an exception
Adventure games with tailored stories are generally singleplayer
TIDES OF TOMORROW
Confronting the consequences of other people’s actions
VALOR MORTIS
Napoleon blown
ROGUE POINT
A stripped-back co-op FPS from the team behind Black Mesa
DRAGON QUEST VII: REIMAGINED
Developer/ publisher Square Enix Format PC, PS5, Switch,
POLY FIGHTER
Fight like a Rogue
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
ROUNDUP
HALO: CAMPAIGN EVOLVED Developer/publisher Xbox Game Studios (Halo
Features
STRONG MUDDY VIOLENCF
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
FOREVER WAR
inventing the extraction shooter to finally reaching 1.0, the creator of Escape From Tarkov has refused to compromise on its original game-changing vision
COLLECTED WORKS CHARLES CECIL
From exploding lightbulbs to the Knights Templar – via Ron Howard and the Daleks
THE MAKING OF... COUNTER-STRIKE
From university-dorm hobby project to Valve’s billion-dollar money factory
FAILBETTER GAMES
The industry’s finest sustainable storyteller shifts towards ‘fireside menace’
NEAR MISSES
Reach PCVR, PSVR2, Quest 3, Quest 3S NDreams’
Keeping our enemies close
In The Outer Worlds 2 , you invariably
Dreams
The would-be PS4 sleeper hit that never fully awoke to its potential
Street Fighter 6
A progress report on the games we just can’t quit
Play
ARC Raiders
FRIEND ZONE For all that we’ve focused on
Post Script
Directional input
The Outer Worlds 2
There’s always a risk in imitating something regarded
Post Script
Corporate flatter
Where Winds Meet
The story begins in a bamboo forest. It’s
Lumines Arise
After Tetris Effect , there’s a sense of
Wreckreation
Arcade racers are about going forwards. The screen
Possessor(s)
Developer Heart Machine Publisher Devolver Digital
Forestrike
Developer Skeleton Crew Studio, Thomas Olsson Publisher
Once Upon A Katamari
Developer Rengame Publisher Bandai Namco Format PC,
PLAY
Vampire: The Masquerade – Bloodlines 2
W hen it staggered half-formed from its grave
Hyrule Warriors: Age Of Imprisonment
Talking about Dynasty Warriors: Origins in E 414,
Dead Static Drive
Sttanding in front of our childhood home, the
Chat
X
Pocketmags Support