First among sequels
From a developer’s point of view, follow-ups can be a particularly precarious balancing act. There’s a pre-existing fanbase to consider, but you also want to attract new players. As such, you need to try to provide something that feels fresh, but doesn’t paint over what people liked about the first game. Change too much and you risk throwing the baby out with the bathwater. Too little and players might as well just replay the original again. ‘More of the same’ is a misleading term: the elements that drew punters in the first time are unlikely to have a similar impact the second time around.