Edge  |  June 2017
ARMS
Nintendo has never been one for hitching itself to bandwagons, of course. But the fighting game is a genre to which the company, with its flair for character design and immaculate game balance has always seemed perfectly suited. Yet when we think about fighting games, we do not readily think of the house of Mario. Nintendo may not have physically entered the fighting-game fray, but if Arms is any guide, it’s been sat ringside all along, watching and learning. You do not need first-hand experience of making something to have ideas about how to make it better, after all. Nintendo has proven that point already this year with Breath Of The Wild, in which it showed developers who crank out open world games year after year how it really should be done.
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Articles in this issue
Below is a selection of articles in Edge June 2017.