Despite the title, there are humans everywhere in After Us. They fill the game’s urban and industrial wastelands from end to end – arace of petrified, naked giants, trapped in an endless pilgrimage through the world they’ve destroyed. Strewn along the game’s critical path, usually travelling in the same direction as you, they give this allegorical thirdperson platformer a distinct emotional cadence. There’s dread as you approach each ogre from behind: their stooped silhouettes recall both Attack On Titan and the work of Francisco Goya, and not all are inanimate. But then you pass by, spin the camera and see, well, people: old, young, thin, fat, male- or femalepresenting though devoid of genitalia, their faces riven by yearning and despair.