Post Script
Battlefield 6’s singleplayer offering wouldn’t have matched Call Of Duty in 2011
The choreography of scripted scenes can be so clumsy that at certain points we aren’t clear on who’s actually doing the killing
Following the Battlefield 6 campaign’s second helicopter crash, former high-school quarterback Haz Carter is wheeled away on a stretcher towards a waiting ambulance. “All your wounds are superficial, so you’re going to be OK,” says Lopez, the unit’s medic. “You know, aside from whatever you picked up swimming in the East River.”
There’s a beat before Carter replies: “You should see the one that got away.” It’s the kind of half-sensical quip that characterises a muddled and miserably stoic story. This is a campaign that regularly biffs its character moments, drowns any drama in militaristic jargon and fails to translate almost any of the magic of multiplayer to solo shooting.