8 GAME ART
Check out our pro knowledge to level up in the video game world and you might just have the next hit on your hands
CONCEPT SKILLS
Get your head in the game with advice from creative director Anna Hollinrake
1 VIBES OR SPECIFICS?
Make sure you know what your brief’s expectations are and don’t proverbially overfog the pudding. When creating concepts for modelling there’s no point adding atmospherics. Save them for the mood and vibe concepts.
2 TALK TO DESIGNERS
Going cross-discipline asking how a level should feel, both to play and in terms of the emotions that a player should experience while in it, is supremely valuable knowledge. Just make sure it doesn’t conflict with your art lead’s direction.