ENHANCE ANY 3D MODEL BY APPLYING TEXTURES
Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object
An diagnostic texture map has been applied to this model to check for spacing and warping.
Truth be told, a basic polygon model can look pretty boring. You can soften the normals, which we discussed in the previous issue, or for more experienced users, play around with its shaders. We’ll cover these topics in a future instalment, but shaders can be used to change the surface properties of a model, such as its colour, shininess and reflectivity, together with a host of other options.