GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
9 MIN READ TIME

Artist insight

CREATE CONCEPTS FOR VIDEO GAMES

Rahul Chandwaney reveals his Blender workflow tips for producing studio-quality, informative environment concepts

3D Artist Workshop

ADVICE FROM THE WORLD’S BEST 3D ARTISTS

Artist PROFILE

Rahul Chandwaney

LOCATION: India

Rahul’s speciality is environment concepts. He’s worked on several projects, including the upcoming Off the Grid by Gunzilla Games. http://bit.ly/48tUBLp

The aim of this article is to give you some advice on how to become a more effective concept artist for video games using Blender. After working on many client and personal projects, I’ve learned the importance of working fast while also producing quality results.

The ability to iterate on my designs is an important part of working on video games and is part of how I’ve learned to adapt my workflow in Blender. One of the reasons I prefer working in 3D professionally is that it enables me to be of greater help to the production team. The software makes it possible for me to work directly on top of level block-outs and provide concepts with a greater level of depth and storytelling.

One of my goals as a concept artist is to make my visuals look as close to the desired final product as possible – for example, an environment in a first-person shooter. I take pride in the fact that I try to be as informative with every detail that I put into my work. This includes composing, designing and texturing my concepts.

In this piece I want to discuss a few important tips I’ve learnt in my career that will hopefully help you become a valued asset in the industry.

BEFORE
AFTER

1 JUST GET GOING

I love spending hours researching for references in my free time – it’s important to build a vast and developed visual library. But there’s a moment during research when I’ll have an idea for an artwork, and it’s vital to get started on it as soon as possible. Ideas are mostly developed as you work on them, not in your head. This is why it’s important for me to open Blender and start blocking out my idea, to avoid procrastinating and spending too much time on research. This is an important practice for client work too, as you’ll often have a limited time budget to complete a task.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
ImagineFX
Xmas 2025
VIEW IN STORE

Other Articles in this Issue


Imagine FX
Imagine FX
NO. 1 FOR DIGITAL ARTISTS
3D Artist
Your ultimate source for art, inspiration and know-how
Editor’s letter
Welcome to… NO.1 FOR DIGITAL ARTISTS ImagineFX
This issue of ImagineFX takes us into autumn
Your art
EX Posé
THE PLACE TO SHARE YOUR DIGITAL ART
The Rookies
THE ROOKIES Discover your potential with The Rookies,
The Gallery
SHOWCASING THE FINEST TRADITIONAL ARTISTS
News and events
Imagine Nation
ARTIST NEWS, SOFTWARE EVENTS AT THE CORE OF THE DIGITAL ART COMMUNITY
Has manga lost its true identity?
Going global Manga is massively popular, but Dominic Carter wonders if its broad appeal has irredeemably altered the art form
AIRI PAN
The artist reveals how manga has shaped her work
Concept101 Art Competition 2025
Visionary work ImagineFX was honoured to support this community hunt for emerging talent, unearthing some masterful creativity
Jerry Gaylord
Hero worship A lifelong comic fan turned full-time animation pro shows off his creative space
Regulars
Letters YOUR FEEDBACK & OPINIONS
Contact the editor, Rob Redman, on mail@imaginefx.com
Features
Doug Chiang
Dominic Carter talks to the concept artist and designer about achieving his lifelong dream of working on Star Wars
Development sheet
PROJECT TITLE: LIJIANG UMBRELLA SHOP
Rasti
Wild medical experiments, the cybernetic undead and animal studies jostle for space in this concept artist’s sketchbook
Workshops
PUT STORYTELLING FRONT AND CENTRE
Tony Valente reveals why telling a compelling story in your manga art is just as important as mastering core art techniques
MAINTAIN READABILITY
Learn how Iwo Widuliński concepts and refines a character design for a video game
CREATE DETAILED CHARACTER ART
Lux Mily shares her process for illustrating an engaging fantasy portrait with a strong colour scheme and polished details
CAPTURE THE ESSENCE OF A VIDEO GAME
Technique focus
CRAFTING WORLDS THROUGH MEMORY
Discover how Carla Cordelia incorporates elements of her daily life and memories into one-of-a-kind environment concepts
Reviews
The best drawing tablets
The latest digital art resources are put to the test by the ImagineFX team…
ASUS ProArt PA32UCDM
SHINING LIGHT The latest display from ASUS packs a hefty HDR punch that blows away any LCD-based monitor, but stumbles slightly when it comes to connectivity
Geekom IT15
BOX OF TRICKS Incredibly compact, the Geekom IT15 offers great CPU performance for under a grand. If only the GPU were stronger
Lenovo ThinkPad P1 Gen 7
THINK FAST Lenovo’s 16-inch workstation is a high-quality laptop aimed at demanding professionals, but digital artists may still find it lacks a certain je nais se quois
Create a Quick Editorial Illustration in a Realistic Style
BRIEF ENCOUNTER Learn how to maximise creativity in a professional environment with industry veteran Óscar Lloréns
3D Artist
3D Artist Showcase
BE INSPIRED BY THE BEST DIGITAL ART AROUND
TURN A SKETCH INTO A 3D SCENE
Catherine Kong breaks down her process for depicting the imposing Tower of Trizachara
3D Artist Back to basics
OUR 3D EXPERTS ARE HERE TO SHARE THEIR KNOWLEDGE…
FIVE MINUTES WITH VICTOR HUGO
Learn what the Brazilian artist has to say on fan art and not being defined by your work
Chat
X
Pocketmags Support