GACHA CON
There’s a refrain common among developers who’ve broken free from the triple-A space to make indie games or shift their focus to mobile platforms. Big ships turn slowly, as they say, and the faster speed of iteration – and the shorter turnaround between conception and release – is a big part of the appeal of moving away from blockbuster development. Hironobu Sakaguchi’s studio Mistwalker has enjoyed some success on mobile with the Terra Battle games: small-scale tile-based tactical RPGs. But the studio has spent the past three years developing Apple Arcade exclusive Fantasian, a lavish production that ostentatiously harks back to Sakaguchi’s genre roots, down to its typically expansive Nobuo Uematsu soundtrack.