As in Amplitude’s past games, factions are designed to feel as different from each other in play as possible.
The resources will be familiar to anyone who’s played an Amplitude game before.
You start
Humankind
as a nomadic tribe in the Neolithic era. The wilderness around you holds pockets of treasure: resource deposit here, a volcanic pool there. As I move my tribe across the map I’m rewarded for discovering the Great Blue Hole, a circular underwater ravine. I’m discovering the world, and I haven’t built my first settlement yet.