Sim Racer  |  Vol 1 Iss 9
DRIVERS START YOUR ENGINES!
It’s a new dawn...
Happy New Year one and all. This is an incredibly significant year for sim racing and the games industry in general. The Consumer Technology Association predicts $540 million in revenues generated by Virtual Reality, with three major headsets launching in the next few months, and no doubt many more associated products still to learn about. Naturally we’ll be bringing you our impressions of all the consumer headsets as soon as we can!
As for this issue, it was about time I assessed the state of RaceRoom Racing Experience, a game that has remained on my hard drive ever since the launch in 2012, taking up a vast amount of space relative to my time spent on track. I’ve always looked back fondly at the GTR2002 SimBin mod as one of the major milestones in my sim racing hobby; RaceRoom had never successfully grabbed me in the same way. But with the Sector3 changeover and months of significant changes all heading in the right direction, I’m now enjoying my seat time with RaceRoom more than ever.
Reporting from the Virtual Endurance Championship continues, with a double-bill feature of the races at Fuji and Interlagos. In addition, another sim racing series is receiving its first coverage in the magazine - the BSRTC Pro championship. Thanks to Sean Braganza for writing a concise and compelling biography of this popular (and televised!) series.
I had a fantastic opportunity to visit Vesaro recently, manufacturer of high-end sim racing rigs. It was an eye-opening experience with a collection of hardware I could write pages on individually; hopefully my overview provides a small taste of that day. And don’t miss our new exclusive interviews with Image Space Incorporated and Slightly Mad Studios! Here’s to a successful 2016! Enjoy the issue.
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