Words by Matt Jarvis
TANKS FOR THE MEMORIES
Today, Steve Jackson is best known as the man behind Munchkin. But three decades ago, he made his debut with a titanic design that couldn’t be further from his light, RPG-spooffng card game. Ogre was a wargame that stood apart. Where other games gave both players comparable armies of miniatures, Ogre tipped the scales completely one way. One player sat in the driving seat of the titular tank, an enormous robotic machine that would plough its way across a hex-based map, attempting to destroy a command post. In their way was an army of tanks, hovercraft and soldiers controlled by their opponent, who would try to take down the beast using their combined strength. The winner was unsure. Mass slaughter was inevitable.
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July 2018 (#20)
 
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