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Boldy journey into the known

VOIDFALL

After the fall of a powerful space empire, fringe survivors are left to reconquer it from the eldritch corruption that consumed its core. Following an extremely successful crowdfunding campaign back in 2021, Voidfall has released for retail. A hefty and complex box, promising a new take on the space 4X genre.

If you’re not familiar, 4X refers to eXplore, eXpand eXploit and eXterminate. For more than a decade, Twilight Imperium and Eclipse: A New Dawn for the Galaxy have dominated the Space 4X genre. The maximalist ‘ameri-trash’ design of Twilight Imperium against the more euro-style Eclipse. Both have their fans and I have enjoyed both, though Twilight Imperium has a hold on my heart like few other games. I state this because Voidfall may as well be the anti-Twilight Imperium, outflanking Eclipse for euro-style crunch and complexity.

Let’s break Voidfall down into the 4 Xs of the genre beginning with ‘explore’. Voidfall largely avoids this element. Both thematically and mechanically this is not a game about dealing with unknowns. Setting up each game involves choosing a scenario and laying out the customary space hexagons. The rest of the map is then occupied by the Voidborn. For the most part tiles are identical save for their understated swirling purple artwork. Unlike Twilight Imperium or Eclipse, no tile is better or worse than any other and each one added to your territory is simply a blank foundation for you to build on. There’s no risk of starting position disadvantages as in Twilight Imperium or bad luck when it comes to revealing new tiles as in Eclipse. Save for certain points of interest added in more advanced scenarios, there is no thematic texture or geography to the Galaxy. Instead, the variation between tiles comes from the strength of the Voidborn occupying them. The only hidden elements are a few tokens placed face down that reward you for capturing the space with a small handful of resources. The map is a foundation for the player to build on not something to be navigated or uncovered. All of its variables are known from the start so you’d better plan to deal with them.

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Tabletop Gaming
May 2025 #102
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Altri articoli in questo numero


Editorial
Welcome
Welcome back to Tabletop Gaming! This is the
In this issue
GAME ON
UK Games Expo is the biggest event in our calendar – but what’s the story behind it?
THE INDIE ROUNDUP
The weather is turning and it feels like Spring is firmly on the way. The mornings are warmer, the nights shorter. That doesn’t mean we can’t spend time around tables. Throughout the year we tell stories inspired by the world around us. I’ve started the year with a full Slugblaster campaign and now I am eyeing up my next game. Maybe I can help you find yours?
WHAT’S HOT?
Join us as we take a look at some of the games that are getting people talking. What’s being viewed and reviewed? Is it right up your street, or something you’re crossing the road to avoid?
UNBOXED - FORBIDDEN DEN ISLAND
Rob Burman speaks to prolific games designer Matt Leacock to celebrate 15 years of sinking islands and treasure hunting Written by Rob Burman
tabletop Glossary
Welcome adventurers, to the tabletop – where deck building has nothing to do with the patio, and worker placement isn’t part of a recruitment agency. If the terminology used to describe the games we know and love can feel like trying to learn a new language, let our glossary demystify, and have you speaking tabletop in no time at all Written by Emma Garrett
THOSE TROUBLESOME TARIFFS
Written The impact of the tariff war on board games
BREAKING THE MONOPOLY
Why does a community known for its friendliness hate so hard on a smiley old chap in a hat and his cute little dog?
AIRECON 2025
The games to watch from this year’s AireCon
TAKE ME FOR A SPIN
Ah the wheel. For six millennia this foundational technology has transported us great distances, eased our labours and delighted hamsters. Small wonder then, that it found its way into the most important human activity of all: games
HARMONIES WITH HARMONIES
The design story of a beautiful cosy favourite
10 OF THE BEST DECKBUILDING GAMES
Today, the deckbuilding mechanic is so widespread that it is more typically defined as its own genre. It has merged with other mechanics to brilliant effect, and even crossed over into the realm of video games. For now, though, here are ten of the best deckbuilding games to grace our tabletops
THE HOLLYWOOD TABLETOP TAKEOVER
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ALBANIA
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YOUR RULES
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CALM BEFORE THE STORM
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A L♥VE LETTER TO L♥VE LETTER
Rob Burman puts pen to paper (well, fingers to keyboard) and waxes lyrical about one of his favourite games
ON THE CARDS
Can I Borrow That?
LET’S GET IT STARTED IN HERE
The best trading card games to get into right now
SAPH-I’LL BE WINNING NO
Why Sapphire is the way to go
SAY I DO
Board games are such a large part of our lives, why not guests at our weddings?
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TRY THIS IF YOU LIKED… CLUEDO
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COMMUNITY CHATTER TABLETOP RESCUE
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THE MYSTERY AGENCY – THE GHOST IN THE ATTIC
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NEKOJIMA
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PERSPECTIVES (BLUE)
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THE MORRISON GAME FACTORY
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STATION TO STATION
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RUNEMASTERS
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ARCS: THE BLIGHTED REACH
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ECO MOFOS!!
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THE WILDSEA: STORM & ROOT EXPANSION
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DEATH GAME
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