FIRE WALK
BONFIRE PEAKS leaves plenty to think about – and to burn
By Ruth Cassidy
AsI sat in the snow at the peak of Bonfire Peaks, I’d reached the final part of my journey: by failing to complete the game. I’d been on a beautiful journey of puzzles so damn tricky that I, too, wanted to pack it all up and go into the woods, but it ended here. Whatever closure the main character was looking for by burning all his belongings, he wouldn’t quite find it, and neither would I.
The setup is simple. Our unnamed protagonist has left for the woods to burn all his possessions, and it’s your job to push, drop, or slide the crates of his belongings into a fire. In this block-y, voxel world, you can only move forward, backwards, or pivot on the spot. Any block you’re holding will swing round as you turn too, so space is k ey. Early puzzles set the stage simply on how to navigate and manipulate that space – like how to be sure to climb stairs backwards, so you don’t brick yourself in.