Lemnis Gate
FP-Chess
Let’s do the time loop again in LEMNIS GATE
By Robert Zak
Ratloop Games Canada’s Lemnis Gate dusts off an old-school arena shooter framework and layers it with a brilliant time loop concept. Each match consists of five 25-second rounds. For each round you pick a unique class to carry out the mission – an assortment of your classic Deathmatch, Domination, Seek & Destroy, or XM Retrieval where you grab orbs from around the map and take them back to your base.
But here’s the twist: with each round you and your opponent’s plays of previous rounds get looped in. So by the end of the match you and your enemy are running around amidst four past versions of yourselves, all dutifully stuck on the courses you previously set for them – until you and your enemy disrupt them, that is…
During your opponent’s turn and inter-turn replays you free-fly a drone around the level, which lets you learn vital details like how the enemy’s soldier will kill your soldier before you capture a control point, or how six seconds into the round an enemy will run through a certain doorway, so you can leave a mine there for him in anticipation of his inevitable arrival.