Está atualmente a visualizar o Portugal versão do sítio.
Gostaria de mudar para o seu sítio local?
3 TEMPO DE LEITURA MIN
PROJECT INSIGHT

Money well spent

Desbloqueie este artigo e muito mais com
Pode desfrutar:
Desfrute desta edição na íntegra
Acesso instantâneo a mais de 600 títulos
Milhares de edições anteriores
Sem contrato ou compromisso
INSCREVA-SE AGORA
30 dias de teste, depois apenas €11,99 / mês. Cancelar em qualquer altura. Apenas para novos subscritores.


Saiba mais
Pocketmags Plus
Pocketmags Plus

Este artigo é de...


View Issues
3D World
Christmas 2022
VER NA LOJA

Outros artigos desta edição


WELCOME
WELCOME
As our cover art suggests, this issue we
ARTIST SHOWCASE
BLUE MECHA
The best digital art from the CG community
THE PUMPKIN MENACE
ARTIST Jehezkiel Christian Ray SOFTWARE ZBrush, Maya,
RAIDEN SHOGUN FAN ART
ARTIST Wandah Kurniawan SOFTWARE ZBrush, Marmoset Toolbag 4
SULAIZAM PRIEST OF THE DHASIAT EMPIRE
" I PURPOSEFULLY SEARCHED FOR A CONCEPT WITH
LORRAINE
ARTIST Youssef Lakssir SOFTWARE Maya, ZBrush, Arnold, Marvelous
CARRIAGE IN ALLEY [HUNT: SHOWDOWN]
" The goal for this scene was to
JAPAN
SKETCHES IN UNREAL ENGINE 5
JAPANESE ALLEY
SOFTWARE Unreal Engine 4, Maya, Substance Painter, ZBrush, Marvelous Designer, Photoshop YEAR CREATED 2022
Technique focus
Incredible 3D artists take us behind their artwork
Technique Focus
GENERAL KALAN-KHAN Software ZBrush, Photoshop, KeyShot Year made
Technlque focus
Incredible 3D artists take us behind their artwork
FEATURES
FINDING FORTUNE IN THE LAND OF LUCK
Trevor Hogg gets the inside track on how Peggy Holmes and Skydance Animation created Luck
BUILDING A PREHISTORIC PLANET
Trevor Hogg walks amongst the dinosaurs from the Cretaceous period courtesy of Jellyfish Pictures
THE PIPELINE
BUILD A G1 TRANSFORMER
MAYA | SUBSTANCE 3D PAINTER | ZBRUSH | REDSHIFT
CREATE SCENES WITH GOLDEN HOUR LIGHTING
MAYA | SUBSTANCE PAINTER | ARNOLD | NUKE
DESIGN CUSTOM TOYS FOR 3D PRINTING
Follow these quick steps to prepare your own print-ready model in ZBrush
MASTER YOUR C4D MOTION GR APHICS
Rob Redman shares his tips for a more efficient mograph workflow
BUILD AN OUTDOOR ARCHVIZ SCENE
Senior designer Alireza Khoshpayam breaks down his process for visualising this unique remote office project in The Andes
ARTIST Q&A
HOW DO I ACHIEVE NOISE-FREE RENDERS IN BLENDER?
Practical tips and tutorials from pro artists to
WHAT IS THE BEST WAY TO POSE A LARGE CREATURE IN ZBRUSH?
Following these steps in ZBrush enables you to
WHAT ARE THE DISCOLOURED POLYGONS I KEEP SEEING ON MY MODELS, AND HOW DO I REMOVE THEM?
We all suffer from discoloured patches on our
HOW DO I USE 3D OBJECTS TO INSERT IMAGERY INTO SHOTS IN NUKE?
Nuke from Foundry has an in-built 3D system
HOW CAN I CREATE A REALISTIC TERRAIN USING BLENDER?
It’s important to remember that in order to
THE HUB
The power to dream big
Impossible Objects helms virtual production workflow for The Cloud Racer short
REVIEWS
Kobra Go
AUTHOR PROFILE Rob Redman Rob is the editor
Twinmotion 2022.2
AUTHOR PROFILE Paul Hatton After graduating with a
RailClone 5.2.x
PROS Regularly updated Huge asset library Stats display
REGULARS
FREE RESOURCES
Follow the link to download your free files
Conversa
X
Suporte Pocketmags