Está atualmente a visualizar o Portugal versão do sítio.
Gostaria de mudar para o seu sítio local?
LESS THAN 1 TEMPO DE LEITURA MIN

WELCOME

COVER ARTIST Diana David 

SOFTWARE Blender, Photoshop

While many of us either enjoy a specific area of CG, or our job dictates that we spend more of our time on one task, it’s becoming increasingly obvious that a more holistic approach to our knowledge and skills is desirable. Many employers now look at new talent that displays a much more generalised skill set. While modelling is often seen as the headline act, lighting plays a huge part in a finished image. So, we invited Diana David, the artist behind this issue’s cover, to return to the pages of 3D World this month to share her expertise.

Desbloqueie este artigo e muito mais com
Pode desfrutar:
Desfrute desta edição na íntegra
Acesso instantâneo a mais de 600 títulos
Milhares de edições anteriores
Sem contrato ou compromisso
INSCREVA-SE AGORA
30 dias de teste, depois apenas €11,99 / mês. Cancelar em qualquer altura. Apenas para novos subscritores.


Saiba mais
Pocketmags Plus
Pocketmags Plus

Este artigo é de...


View Issues
3D World
May 2021
VER NA LOJA

Outros artigos desta edição


ARTIST SHOWCASE
MEMORIES OF AUSTRALIA
ARTISTS Andrew Svanberg Hamilton SOFTWARE RealityCapture, Maya, Photoshop,
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their art work
FEATURES
THE FASHION SHOW
Explore the world of 3D fashion and discover how cutting-edge tools and software are on the cusp of revolutionising the industry
THERE BE DRAGONS
3D World takes a look at the creative choices guiding Disney Animation in bringing Raya And The Last Dragon to the screen
THE PIPELINE
UTILISE LIGHTING TO ENHANCE YOUR CHARACTER RENDERS
Learn how to illuminate your scene in Blender and make your characters stand out
DESIGN-DRIVEN VIRTUAL PRODUCTION WITH NOTCH
Learn how to design a virtual environment for an LED stage
GENERATE A REALISTIC SANDY TERRAIN IN HOUDINI
Learn how to make natural-looking sand elements using heightfield tools and the Vellum Grain Solver
WORK WITH BASIC POLYGON TOOLS IN BLENDER
There are certainly a wide range of modelling tools available in Blender, but a great place to start is with honing your good old-fashioned polygonal modelling skills
ARTIST Q&A
HOW DO I CREATE A CUSTOM AOV IN REDSHIFT FOR C4D?
GET IN TOUCH Mike Griggs Mike Griggs is
WHAT’S THE DIFFERENCE BETWEEN DYNAMESH AND SCULPTRIS PRO MODE?
Glen Southern replies You will find that both
IS THERE A WAY TO PREVENT MAYA CRASHING?
Crashes are part of our everyday lives, but
HOW CAN I CREATE A CLOTH SIMULATION IN BLENDER?
Pietro Chiovaro replies I will demonstrate a simple
THE HUB
Mind over matter
3D World journeys into uncharted territory with Blue Zoo and their new VR short film, The Beast
Challenges in procedural architecture
Matthias Buehler, founder of 3D urban environment specialists vrbn solutions, delivers his expert advice on managing procedural modelling projects
Sam Passmore
We chat to Fire Without Smoke’s creative director about working on a range of exciting projects, including the trailer for Watch Dogs: Legion
VFX compositing lecturer
Discover the typical daily routine of Klaudija Cermak, who trains the next generation of industry talent at Escape Studios
DEVELOPING FUTURE-FACING SKILLS
Klaudija Cermak tells us how she’s seen the VFX industry change and gives her advice on how budding artists can prepare for a better future
The immersive power of the web
James Burrows, technical director at Immersive Studios, on understanding the rise in bespoke web platforms
REVIEWS
ZBrush 2021.5
©Pixologic CURVE HELPER Placing pipes and ropes
Conversa
X
Suporte Pocketmags