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Learn STRATEGIES from games that apply to real life

Holding your nerve and watching a strategy play out in a game is one of the most satisfying things to witness – especially when it goes to plan. Tamer Asfahani investigates what strategy games can teach us about ourselves and our resolve

Photo by Matilda Wormwood, Pexels

You may choose to ignore the oncoming waves of attacks in Command & Conquer (C&C) and focus on defence, but it won’t be long before your overrun

VIDEOGAMES can teach us a lot – be it about a certain subject, a place or a point in history. But how often do we really consider what we learn about ourselves from games? It’s not an obvious connection, especially as we’ve historically seen games as an entertainment medium.

In previous issues we’ve discussed transferable skills – whether from a racing driver’s perspective, learning a new language or considering historical settings of games that can give us more colour or background on a particular event or point in time. But can specific genres help us learn more about ourselves, and how we can apply ourselves to the world and people around us? Can we take some of our strategies from games and put them into practice in the real world?

Of course, we do this every day without knowing it. Our reaction times increase as a result of playing games on our phones, as do our observation skills and our problem-solving skills. Anything, really, that keeps the brain active can be enhanced by playing games.

So, how then can strategy games specifically help in your day-to-day lives?

Putting on your “games head”

I can’t talk for everyone and I don’t purport to be an expert on this, but having played games pretty much all of my life, I do recognise when I shift into my “game head”. It’s a phrase I’ve used for a very long time, and one I used in the playground as I played with my friends, recreating games such as Sonic, Double Dragon, Captain Planet and many more that I shan’t name. It’s about being able to adapt that game to the real world, and then getting your mindset in the same place as it would have been had you actually been playing the game.

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Checkpoint Magazine
Issue 22: Strategy
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In This Issue
CHECKPOINT
– A look at gaming across society, culture and politics
BRIAN FARGO
After building up Interplay up into one of the games industry’s powerhouse publishers, Brian Fargo is an undoubted giant of the industry. But above all else, he’s a developer, who helped define RPGs as we know them. Happily, he’s still making them, with the glorious Wasteland 3 his most recent effort
CHECKPOINT EXCLUSIVE
Exclusive access to Wasteland 3’s history – written and read by Brian Fargo
How strategy games migrated from PC to consoles
It wasn’t easy for strategy games to make the shift from PC to console. The makers of Iron Harvest and Wasteland 3 explain to Tamer Asfahani how they made that jump
Starcraft: not so much a game as a cultural game-changer
Nick Cowen describes how Blizzard’s RTS Starcraft, a classic strategy game, somehow managed to generate real cultural change, train AIs and kick off the esports revolution
CHECKP INT
– across the platforms
GREAT STRATEGY GAMES YOU PROBABLY MISSED
Strategy games seem to be incapable of hitting the headlines these days, but that doesn’t mean great new examples of the genre aren’t being released. Here are seven great recent strategy games that may well have passed you by
KILLING TIME
There’s nothing like a classic game, and what could
–A HISTORY OF STRATEGY GAMES
Taking their cue from ancient board games, strategy games are among the most diverse and influential of genres. Lee Abrahams charts their evolution
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