Está atualmente a visualizar o Portugal versão do sítio.
Gostaria de mudar para o seu sítio local?
5 TEMPO DE LEITURA MIN

ALT GOLF

Golf, the universe and everything

Indie developers are finding new uses for videogames’ favourite good walk spoiled

The golf game has felt increasingly niche in recent years, despite once being a videogame staple. With EA taking an extended break from its licensed franchise, HB Studios’ precise simulations for 2K have been the sole serious contenders, while Clap Hanz has emigrated to Apple Arcade and Mario Golf has spent a decade or so in the rough. Yet, while the sport’s representation has flagged, its mechanics have been co-opted by indie developers for alternative ends. Clubbing little balls is a versatile activity, it turns out, with a heap of cultural baggage to explore.

Take Chuhai Labs’ forthcoming Cursed To Golf, a golfing Roguelite dungeon crawl. Its central premise riffs on the ambivalence golfers – including game director Liam Edwards, who played regularly during his childhood – themselves often have towards the sport. “I always had this weird relationship with golf,” he says. “I kind of loved it, kind of hated it.” In Cursed To Golf you play a top golf pro who’s killed on the verge of winning the sport’s ultimate trophy and finds himself in golfing purgatory, turning his passion into a Sisyphean trial.

Desbloqueie este artigo e muito mais com
Pode desfrutar:
Desfrute desta edição na íntegra
Acesso instantâneo a mais de 600 títulos
Milhares de edições anteriores
Sem contrato ou compromisso
INSCREVA-SE AGORA
30 dias de teste, depois apenas €11,99 / mês. Cancelar em qualquer altura. Apenas para novos subscritores.


Saiba mais
Pocketmags Plus
Pocketmags Plus

Este artigo é de...


View Issues
Edge
April 2022
VER NA LOJA

Outros artigos desta edição


EDGE
And now for something completely different
For pioneers, it’s one thing to worry about
Knowledge
Micro transaction
Making sense of a landscape transformed by Microsoft’s acquisition of Activision Blizzard
Musou life
As Dynasty Warriors reaches 25, Omega Force’s Akihiro Suzuki looks at the series’ enduring appeal
Commodore horizons
Why Retro Games Ltd believes it’s the right time to reintroduce the Amiga
IN FULL BLOOM
Okami meets Hollow Knight in Bo: Path Of The Teal Lotus
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES APRIL
Issue 368 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Decisions, decisions…
The games that used to shout loudest about
Hype
BALDUR’S GATE 3
Barbarians are all the rage in Larian’s next step towards its RPG’s release
TRIANGLE STRATEGY
Good things come in threes in Square Enix’s tactical RPG
CITIZEN SLEEPER
Clock in for a shift on the edge of interstellar capitalism
VAMPIRE SURVIVORS
This exhilarating power fangtasy deserves its Early Access success
MASK OF THE ROSE
Why we’re already smitten by this Fallen London spin-off
AFTERLOVE EP
Moving on and jamming out in the follow-up to Coffee Talk
ROUNDUP
GRAN TURISMO 7 Developer/publisher SIE (Polyphony Digital) Format
Features
THE EVIL WITHOUT
Ghostwire: Tokyo rediscovers a haunted city as Tango Gameworks moves beyond survival horror
ON DECK
Is Valve’s handheld PC ready to change the world?
AUTOMATIC FOR THE PEOPLE
Exploring the rise of the factory sim genre – and what it says about automation in our own lives
THE MAKING OF . . . OVERBOARD
From 80 Days to 100: how Inkle discovered a new way of making its games
WHITE PAPER GAMES
Ten years of ambition, mistakes, and learning from them
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Fighting form
It may not come as a shock that
Florence
Why this award-winning mobile favourite is more than just a love story
Uncharted: Legacy Of Thieves Collection
A progress report on the games we just can’t quit
Play
Horizon Forbidden West
Developers/publisher SIE (Guerrilla Games) Format PS4, PS5 (tested)
Post Script
The trouble with Aloy
Dying Light 2: Stay Human
Developer/publisher Techland Format PC, PS4, PS5 (tested),
Post Script
How has the rise of Polish studios changed the stories videogames tell?
Sifu
Developer/publisher Sloclap Format PC, PS4, PS5 (tested)
Post Script
What’s my age again? How Sifu makes getting old feel new
Rainbow Six Extraction
Developer/publisher Ubisoft (Montreal) Format Luna, PC, PS4, PS5,
Pokémon Legends: Arceus
Developer Game Freak Publisher Nintendo, The Pokémon Company Format
OlliOlli World
Developer Roll7 Publisher Private Division Format PC
Strange Horticulture
Developer Bad Viking Publisher Iceberg Interactive Format PC
Wanderer
Developer/publisher Oddboy & M-Theory Format Index, PSVR (tested),
Not For Broadcast
Developer NotGames Publisher TinyBuild Format PC Release
Please, Touch The Artwork
Developer/publisher Thomas Waterzooi Format iOS, PC (tested) Release
Conversa
X
Suporte Pocketmags