Make or break
Any game that gets finished is a minor miracle. Developers often say that 90 per cent of a game comes together in the last ten percent of development time: just this month, Nathan Vella tells us that Sworcery would not have been the success it was without a five-month delay. In many cases, a studio won’t know whether something is working until the 11th hour. And not everyone is fortunate enough to be able to postpone launch if it isn’t.