FEATURE
The History of Doom
I’ve royally caco’d this up.
The development of 1993’s Doom is one of the most welldocumented projects in the medium’s history. After John Carmack discovered a way to mimic the side-scrolling effect of Super Mario Bros 3 on PC, Carmack worked with John Romero, alongside game designer Tom Hall, to create their own game, Commander Keen in Invasion of the Vortigauns.