Está atualmente a visualizar o Portugal versão do sítio.
Gostaria de mudar para o seu sítio local?
5 TEMPO DE LEITURA MIN
TECH TALES

FRAME DROP

Let’s just take a second to reaffirm the reality we find ourselves in with PC gaming as we approach 2024. We load up a game we quite fancy playing, set the graphics preset to maximum, and then start the game. If the frame counter that we constantly have running reads anything below 60, at any point, we then stop playing the game and decide we must pay somewhere between $1,000-$1,500 on a chunk of circuit boards to make that number go up to 60 again.

And that’s not just a bit of selfdeprecating humor. That’s the behavior loop that the hardware industry’s actually counting on. It’s been three years since Cyberpunk – how many newer games offer higher fidelity visuals? And how much more performance did you get from CD Projekt’s updates in the interim? If you bought a good GPU in the last four years, the game industry hasn’t given you a reason to buy a newer one. Nvidia’s taken to putting numbers at the end of its DLSS versions to convey a laddering up towards ultimate fidelity, but back in the real world, most games offer about the same fidelity as they did when you last upgraded.

There’s actually quite a lot riding on our obsession with framerates, then. And that, of course, means that if we could just dislodge this inherently broken way of thinking, PC gamers could force both the software and hardware sides of the game industry into real positive change. And if you were shaking your head at me calling this a broken way of thinking just now, consider this: while we sit there furious, changing the soft shadows setting and running benchmarks, console players are playing the actual game. At the equivalent of the ‘medium’ or even ‘low’ preset. Without a frame counter. And they’re having fun. You know that’s true, because you’ve been that person too. Historically I’ve been guilty in the extreme of this typically PC gaming thinking. Perpetually dissatisfied, unable to let an imperceptible drop in fidelity go. In my first staff job in gaming media, I spent a large part of my day benchmarking components for the late great PC Format magazine. I couldn’t very well go back home and play things on ‘medium’ after that, could I? Not when I’d seen the Heaven 2.5 benchmark whizzing along at 60fps all day.

Desbloqueie este artigo e muito mais com
Pode desfrutar:
Desfrute desta edição na íntegra
Acesso instantâneo a mais de 600 títulos
Milhares de edições anteriores
Sem contrato ou compromisso
INSCREVA-SE AGORA
30 dias de teste, depois apenas €11,99 / mês. Cancelar em qualquer altura. Apenas para novos subscritores.


Saiba mais
Pocketmags Plus
Pocketmags Plus

Este artigo é de...


View Issues
PC Gamer (US Edition)
February 2024
VER NA LOJA

Outros artigos desta edição


WELCOME
“DOOM’S MOST HELLISHLY WICKED, ADRENALINE-PUMPING EPISODE YET”
John Romero, John Carmack, and the rest of
Monitor
“PRAISE THE PILE!”
FOXHOLE players battle the odds and build a religion around a corpse pile
WORLD BUILDING
The MORROWIND mod that’s older than the game itself
BUILDING CHARACTERS
THE UNSUNG HEROES OF DEVELOPMENT
Previews
NIGHTINGALE
What’s on the cards for the next big survival game?
THE FRONT
The Front’s ambitions are buried under generic survival cruft
BEAST
This mad grimdark tactical RPG let me become a satanic Wolverine
THE INQUISITOR
Vampires, jesters and pigs in a thoroughly muddy fantasy world
Features
ICON OF SIN
John Romero is dragging us back to hell in SIGIL II, the original Doom’s brand-new, devilishly devious, unofficial sixth episode
THE HISTORY OF DOOM
Charting 30 YEARS of the genre-defining (and redefining) FPS series
GAME OF THE YEAR 2023
Celebrating the absolute best of the last 12 months of PC gaming
Reviews
THINNER CITY
CITIES: SK YLINES II is a lot bigger than the original, but not quite better
KILLER COP
ROBOCOP: ROGUE CIT Y’s engaging, hyper-violent combat only takes it so far
A TALE OF TWO GAMES
LORDS OF THE FALLEN is a great Souls-like, haunted by some bizarre choices
NIGHT TERRORS
ALAN WAKE 2 is a wild barrage of creative storytelling and visual flair
SHRINK-WRAPPED
Tossed salads and random battles in FRASIER FANTASY
THE LOST LEVELS
MR PLATFORMER is a sidescroller that really goes places
LOOPER
Live, die, repeat in puzzle game TEST TEST TEST
CITY LICKERS How your memory betrays you in RESIDENT EVIL 2
I think I speak for all of us
MILLINER TO ONE A HAT IN TIME is a head above other platformers
NEED TO KNOW EXPECT TO PAY DEVELOPER $15
PENITENT PALS
Suffering in silence with BLASPHEMOUS
Extra Life
NOW PLAYING
THE GAMES WE LOVE RIGHT NOW
“Some say there’s satisfaction in working your way up, but balls to that”
Shopping my way to crafting success in FINAL FANTASY XIV
FINAL FANTASY XIV
Worlds collide as Endwalker draws to a close
CY BERPUNK 207 7 2.0
The best mods for the freshly updated RPG.
LORDS OF THE FALLEN
Triumph over Adyr with these tough tips
BALDUR’S GATE III BETTER THE DEVIL YOU DON’T K NOW, IN
In which Pillius Flenk learns it’s dangerous to follow your Shadowheart
CYBERPUNK 2077 2.0’S PHOTO MODE
Admiring the dystopian future through a camera lens.
QUAK E II
Revisiting id’s classic in the wake of the remaster.
MUS TPLAY
A PERSONAL LIST OF THE BEST GAMES YOU CAN PLAY RIGHT NOW
Hardware
NEXT-GEN GAMING KEYBOARDS
Move over membrane, make way mechanical: these gaming keyboards use light or magnets to deliver a more rapid and reliable response.
META NARRATIVE
How might gaming level up from Zuckerberg’s photorealistic VR CHAT?
BUYER’S GUIDE
Build the best PC for your budget
Conversa
X
Suporte Pocketmags