Too tall, eh? We’ll soon fix that! Shame about the digger, but it’s not ours.
All the world’s a stage, and all the men and women in it merely players; they have their exits and their entrances, which they usually make themselves with the help of firearms and explosives. So said William Shakespeare, and who could have guessed that the Bard’s precise wording would be so relevant to a heist-planning videogame released hundreds of years later? But that’s genius for you, we guess.
Anyway, enough about him, and more about your life of crime. The campaign is peppered with neat surprises, but generally speaking, a typical mission will task you with destroying or stealing a bunch of stuff (with optional targets that you can hit for extra points). Each map is made up of voxels, and almost everything is destructible, so you can get from A to C by smashing a hole through B and leaving little bits of it everywhere.