MANDALA
Designer: Trevor Banjamin & Brett J. Gilbert| Publisher: Lookout Games
It’s not often players have to iron the board before playing. Mandala is one of the few games where we’d advise that you do. The tea towel board (this is written affectionately) is laid before two players and the big deck of cards presenting some lovely looking mandalas is shuffled. Take a hand of cards and then either play them into your side of the one of the two ‘mountains’, on to the mountain itself, or discard and draw.
Players win a mountain by completing a set of six coloured mandala cards on a mountain, at which point it is destroyed and the player with the majority of any colour used gets the first pick of those colours on the mountain itself. These go into a scoring track where you’ll get points for each of that type at the end of the game, the first will land you a single point, whereas the sixth will gain you six points, and end the game in completing your personal set.
As such this is a game of tactical denial of your opponent’s set building ability. Because only one of each colour may be played into each mountain, blocking your opponent from completing their set, or gaining multiple high scoring cards is the way to victory. Equally, drawing cards requires placing mandalas into the mountain, which makes them up for grabs at the end and also don’t count toward your 'claim' on them. You have to give up something then to keep your hand full enough to have options in the future. It’s a smart back and forth, and having two mountains to complete at once can make for interesting ‘shifts’ in focus throughout a game. One worth getting the ironing board out for.
CHRISTOPHER JOHN EGGETT