Played
MONOLYTH
Press for points in prophetic polyomino play
Designer: Phil Walker-Harding | Publisher: CMON
Monolyth is a fairly simple concept to explain: build a square tower out of 3D Tetris-style pieces, aiming to beat your opponent at building certain shapes, completing layers and finishing off the whole cube. Along the way, try to predict the colours on each side of your tower for extra points.
If you hadn’t told me anything about the creator of Monolyth, after playing it once I would say they’d had two key influences; the piece selection and tetromino placement from Patchwork, and a varied range of point awards with steadily decreasing value from Bärenpark. Turns out my instincts were at least partially right, since this is the latest project from Phil Walker-Harding, the actual designer of Barënpark, and someone who quotes Patchwork as a major inspiration.