Llamasoft
Jeff Minter and Ivan ‘Giles’ Zorzin on porting Tempest 4000 to Switch
» [Switch] Tempest 4000 looks incredible on Switch, more so if you’re lucky enough to own a Switch OLED.
"As with all of my games, I try to make them as approachable as possible"
JEFF MINTER
Jeff relaxing with one of his favourite sheep after a hard day coding.
Ivan ‘Giles’ Zorzin is Llamasoft’s technical director and has worked alongside Jeff on numerous projects.
» [Switch] It wouldn’t be a Llamasoft game without some familiar-looking animals in it.
Jeff Minter and Ivan Zorzin have been perfecting the Tempest formula for years. Collectively known as Llamasoft, the pair have recently ported Tempest 4000 to Switch, so it felt like the perfect time to ask them more about the new port and the shoot-’em-up genre in general.
What attracted you to porting Tempest 4000 to Switch?
Jeff: We thought Tempest 4000 would fit well gameplay-wise and look nice on the screen of the Switch, particularly the new OLED version. The game’s not excessively technically demanding, and the Switch Joy-Con controllers were perfect for the gameplay, making it an all-around great choice for us. And it’s always exciting to bring one of our games to a broader audience – like the Nintendo community.