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Digital Subscriptions > Tabletop Gaming > Issue Eleven > HOW ANALOGUE GAMING WENT DIGITAL

HOW ANALOGUE GAMING WENT DIGITAL

The makers of Carcassonne’s mobile version and new integrated app game Rising 5 tell us the right way to mix technology and tabletop gaming

Are smartphones muscling into tabletop gaming? App-solutey! From faithfullyrecreated digital versions of classic games to a new wave of games incorporating phones into their core systems, tabletop gaming has been sucked into the swell of 21stcentury smartphone ubiquity. The good news: it works.

POCKET FUN

There’s nothing quite like unwrapping a new game, inhaling the box-fresh smell and popping out the counters. There’s a crisp rulebook to thumb through and the first setup to tackle. These sensory connections come from this previously being the only way to play a game.

Today, the same game can be bought online at a fraction of the price, downloaded instantly and be up and running in seconds, after the handy interactive tutorial, of course. Smartphone and tablet versions of games are the height of convenience. There’s no setting up, many save your game so you can pick up and play and you can play friends around the world in a lightning-quick evolution of postal chess. They are a cheap way to try a game without buying the box and, in turn, master tactics away from the table.

Next year the Apple App Store celebrates its 10th birthday. After a decade’s worth of development, you’ll be hard pushed to find a big name game yet to be ported to pockets. Ticket To Ride and its expansions are on every app store around, Pandemic is spreading germs via fingertips the world over. Small screen replicas are big business.

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About Tabletop Gaming

Cover feature: Starfinder: We have an exclusive chat with creative director James Sutter about the huge sci-fi sequel to massively popular fantasy RPG Pathfinder. Featuring exclusive artwork from the upcoming game. Awe of the Ring: As Middle-earth prepares to turn 80, we speak to influential and renowned creators of board games based on The Lord of the Rings and The Hobbit. UK Games Expo 2017: Picture Special: The unmissable sights and games from the UK’s biggest gaming show. Swords, Sex & Sci-fi: Legendary RPG designer and R. Talsorian founder Mike Pondsmith and his son Cody speak exclusively to us about the legacy of revolutionary game Cyberpunk and their upcoming tabletop adaptation of lauded fantasy video game The Witcher. What War Is Good For: Fans and publishers of miniature wargaming titles tell us how battling on the tabletop has fostered a strong sense of community. Playing With Yourself: Creators of single-player-only games tell us why gaming alone can be just as rewarding. How Analogue Gaming Went Digital: We take a close look at the rise of digital apps in the tabletop world. Rediscovering the Disc: In celebration of next year’s 20th anniversary of Discworld, the creators look back on one of the more unique entries in the genre. The Making of: Hunt a Killer, which uses a subscription box-like format to deliver a mystery game to players over the course of several months. Painting guide: We tackle the eighth edition of Warhammer 40,000. Ten of the Best: Word Games (That aren’t Scrabble). Introduction to: Forbidden Island and its sequel, Forbidden Desert – the kid-friendly Pandemic follow-up. Columns: With Bruno Faidutti, Jeff Tidball, Holly Gramazio and Doctors Paul Wake and Sam Illingworth Played: The latest reviews and exclusive interviews including: Starfinder, Sub Terra and Warhammer 40,000.
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