Writing to picture
Shifting to ‘writing to picture’ mode requires you to respond musically in conjunction with the visual events on-screen. In this first section, we’ll explore some of the best practices that will serve you well during this process
In the hyper-fast world of film, television and video game development, composers rarely have the chance to live with a project for long periods of time. More often than not, soundtracks are recorded during the final stages of production, and composers are enlisted to turn around their cues within the tightest deadline. A more music-centric project might involve a composer from the very early stages, allowing them to gradually develop themes and musical ideas that grow over time. While that approach would be attractive for many, it’s not unwise for jobbing composers to already have banks of mood-aligned themes, melodies and cues ready-to-go. We’re going to assume you’ve accepted a more conventional film soundtracking brief for this first section.
Every element of your approach – what instruments are used, what genre you’re writing in and even how your material sits in the wider sound mix – needs to feed off the emotional content of the film. For science fiction projects, electronic textures, synths and mechanical beats are likely going to be in play. For romantic films, you’ll likely find elements like sweeping strings, subtle piano and repeated ‘character’ themes. On the horror-end of the scale, just think of those sharp, unnerving stings, typified by Bernard Hermann and his violin-based orchestral tension. Also, consider how nuanced sound design plays its part in contributing to the sense of dread. Some of the best soundtracks often delight in upturning the norms. But the principle is that the mood board is always set by the project. A composer’s job is to work for the film, heightening the emotions, major themes and momentum.