Out of control
The rising quality of performance capture means we grumble less about cutscenes these days. Even so, we sometimes can’t help but tut; our masthead isn’t looking to ‘the future of non-interactive entertainment’, after all. When the cinematics are of the standard found in The Last of Us Part II (p88), you won’t find us complaining too loudly - and yet even here we frown. Having spent the last half-hour avoiding conflict, is it fair that we’re forced to watch helplessly as Ellie gruesomely undoes all our good work in a few seconds?