Post Script
How Crucible was forged, and what it tells us about the final game
When Amazon barged its way into game development in 2014 with the $970 million acquisition of Twitch, the stated plan was to produce medium-sized games, with medium-sized teams, in 18 months or less. It’s a claim that over five years later, as Crucible becomes the first proper Amazon Game Studios title to see the light of day (sorry, The Grand Tour Game, but you simply don’t count) falls somewhere between ‘slightly naïve’ and ‘outright hilarious’. It probably contributed, however, to Amazon showing off Crucible earlier than it otherwise might have. And looking back makes for a fascinating - and illuminating - comparison.