Cryptmaster
One of the first major decisions you face in Cryptmaster is how, exactly, to desecrate a holy altar. With the option to type in absolutely anything, your choices seem endless: you could smash the shrine, coat it in bodily fluids, or opt for something more artistic – such as graffiti. Whichever method you choose, the result feels wonderfully devious, with the altar toppling over and its furious deity cursing away in the background. Throughout your adventure, you are encouraged to be as naughty as possible, the game seemingly able to anticipate every bawdy thought that pops into your head. That’s because developers Paul Hart and Lee Williams know that once humans are given creative freedom, they want to push the limits. As such, Cryptmaster is keen to give voice to your intrusive thoughts – and to reward you for expressing them.
Defying precise genre labels, this is at once a dungeon crawler and something of a deck builder, but filled with every word-based puzzle you could imagine.
A consistent theme is that letters and words have power here, dictating everything from your characters’ combat skills to their health points. You begin your journey in the bowels of the earth, controlling a group of four undead heroes who have been reanimated by a mysterious horned necromancer. This character – the eponymous Cryptmaster – serves as your narrator and guide during your travels, providing sassy commentary and breaking the fourth wall in his disapproving drawl.