You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
5 MIN READ TIME

Paper Trail

We accept our bias without apology: paper is one of humanity’s greatest technologies. There’s nothing quite like the delicate crumple as you turn a page in a magazine, or the way a blank page bends to your own designs. Newfangled Games’ puzzle adventure celebrates this tool of creativity through a delightful combination of intricate paper-folding and wide-eyed storybook wonder.

Combining creativity and geometry, elevating mathematics into something of beauty, origami requires discipline. It’s fitting, then, that Paper Trail’s protagonist Paige should be a budding astrophysicist, who dreams of going to university and experiencing life beyond her village. Her mother and father are worried about her ambitions – though their concerns seem to stretch beyond the usual parental fears of the dangers that may await her in the outside world. In any case, the story begins on the night that Paige decides to run away and pursue her dreams, in spite of her parents’ wishes, as a destructive storm strikes the sleepy village – giving her the opportunity to break free and embark on her journey.

The game’s hand-crafted aesthetic draws inspiration from screen printing and watercolours, combining flat and fluid art styles to create a 2D world with depth. In motion it’s like exploring a collage that has yet to be fixed in place, evoking feelings of potential and opportunity. Moving from page to page is engaging, harking back to the tactile nature of storybooks with pull tabs and popups. There’s a keen attention to detail that elevates each beguiling environment: a giant water lily flourishes in a swamp, aglow with the promise of new beginnings; elsewhere, vermillion lanterns pierce through the gloom; the glint of dust among ruins reflects the fragility of the past, while illuminating the present.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
August 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Stand back – the Xbox juggernaut is out of control
It’s been a while since Microsoft somehow managed
EDGE
EDITORIAL Tony Mott spirit-world envoy (south west)
Knowledge
Fighting fit
How UK startup Quell aims to punch above its weight with a combo of Ring Fit and Roguelikes
Heart strings
Academy Award winner Gustavo Santaolalla on composing the score for The Last Of Us
Community development
Celebration strikes a balance with introspection at this year’s Develop Conference in Brighton
DOWN BY THE WATER
Neo-noir point-and-click adventure Phoenix Springs serves up a missing-sibling mystery with a side of existential dread
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES AUGUST
Dialogue
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it
Hype
Green shoots
If you follow the game industry, sometimes it’s
PROMISE MASCOT AGENCY
The setting’s no paradise, but the game’s a killer
WILD BASTARDS
Blue Manchu tries a whole new kind of bastardry
CENTUM
You may point, but you may not want to click
SONOKUNI
J-hip-hop goes west, but it’s a Tokyo jungle out there
TINY GLADE
Countryside construction with an invisible helping hand
ROUNDUP
DUNGEONS OF HINTERBERG Developer Microbird Games Publisher Curve
Features
SMOKE AND MIRRORS
How Unseen’s debut is taking urban fantasy action to the spirit level
RAÚL IBARRA, ANIMATION DIRECTOR
Q+A
SHAPE SHIFT
Bungie won’t let Destiny 2 slow down after The Final Shape – even if it has to break the universe
FULL CIRCLE
Why Revolution Software is returning to its most famous game, remastering the original Broken Sword for a new era
THE MAKING OF . . .THIRSTY SUITORS
Celebrating culture, family and relationships through JRPG mechanics
TEYON
How big ambitions led to small realities – and tie-ins with film’s most celebrated cyborgs
STILL PLAYING/ NEAR MISSES
Animal Well PC With the majority of reviewers
What the cat dragged in
Do more realistic graphics really make for more immersive
The Hex
Beyond Inscryption: why Daniel Mullins’ least-known game might actually be his best
Paper Mario: The Thousand-Year Door
A progress report on the games we just can’t quit
Play
Still Wakes The Deep
Developer The Chinese Room Publisher Secret Mode Format
Post Script
Lead designer Rob McLachlan on Still Wakes The Deep’s approach to horror
Senua’s Saga: Hellblade II
Developer Ninja Theory Publisher Xbox Game Studios Format
Post Script
Continuity error: the trouble with trying to build on a story with a natural ending (contains spoilers)
Homeworld 3
When there are dozens of expendable units on
Post Script
Q+A: Iain Myers-Smith (senior producer) and Martin Cirulis (lead writer)
RKGK / Rakugaki
At this point in late-stage capitalism, we’re as
Cryptmaster
One of the first major decisions you face
1000xResist
Above the school floats a giant, headless body,
Isles Of Sea And Sky
With the ability to alter the sea level,
No Case Should Remain Unsolved
Each of the 54 pieces of testimony is
Little Kitty, Big City
One major sidequest involves returning these ducklings to
Hauntii
Early on, you can shin up trees to
Chat
X
Pocketmags Support