TMNT: Tactical Takedown
Developer/publisher Strange Scaffold
Format PC
Release Out now
The interface doesn’t feel particularly refined, with keyboard use required where a mouse might have done the job alone. The game is also inconsistent 5 when it comes to showing the attack range of the enemies you’re facing
Strange Scaffold’s game development philosophy is admirable in the face of the wider industry’s encumbrance of bloat and feature creep. From El Paso, Elsewhere to I Am Your Beast, the pattern is clear: find an entertaining hook, exploit its potential to span a tight few hours, then on to the next game. In TMNT: Tactical Takedown, the same approach is applied to turn-based tactics. It’s another neat construction, pulling on some of the same strings as Into The Breach, but on this occasion somewhat betrayed by its lack of scope.