To A T
There is something quintessentially Keita Takahashi about the high concept behind Uvula’s episodic narrative adventure, which offers a tantalising glimpse into an alternate universe where the Wattam creator is a showrunner for a kids’ TV series. This tale of a teenager stuck in a T-pose might be the ur-example of the bug-to-feature pipeline: Takahashi has built a game around one of the medium’s most familiar glitches. That, however, is merely the starting point for a story that takes a typically sideways look at the human condition. Much as this singular creator would ordinarily be dismissive of such an assessment, or at least reluctant to elaborate on it (like the late David Lynch, Takahashi prefers to let his work do the talking), his latest seems to actively invite deeper reading.
Take its theme tune, which on top of re-establishing Uvula’s creative figurehead as one of videogames’ leading purveyors of earworm pop songs, features a brilliant bit of wordplay, as non-gendered protagonist Teen asks of their situation: “Y-I-B T shape, not U or F or O?” It later transpires that there’s a more literal meaning to that lyric, but in the moment it’s hard not to interpret it as a naturally questioning adolescent, dealing with that difficult period everyone goes through when their body begins to feel somewhat alien.