DUE PROCESS
The joke is that you don’t get it
Developer Giant Enemy Crab
Publisher Annapurna Interactive
Format PC
Origin US
Release TBA
In a world run by the private sector, that’s where the cops come from. Due Process is light on explicit lore, but that’s the nutshell pitch, and players are cast as both visor-clad mercs and the colourful resistance
The lines one player draws on the map will show up to their live teammates, and information can still be communicated after death.
Each round has a long wind-up time, for obvious reasons, but this does give Due Process a constant chop-chop rhythm between planning and playing which may not be for everyone
Firefights are swift and short, the only surprise being that most weapons don’t kill with a headshot. The element of surprise is the biggest factor: as soon as either side loses a player or two, everything changes.
Teams have to parcel out their kit over each three-round half. On the attacking side one of the biggest decisions is when to use the breaching explosives. The effects of these are rather diminished when your team clomps up to the point of impact like the Buffalo Bills