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23 MIN READ TIME

COLLECTED WORKS

CHARLES CECIL

From exploding lightbulbs to the Knights Templar – via Ron Howard and the Daleks

ADVENTURE B: INCA CURSE

Developer Artic Computing Publisher Artic Computing, Sinclair Research Format ZX81, ZX Spectrum Release 1982

ADVENTURE D: ESPIONAGE ISLAND

Developer Artic Computing Publisher Artic Computing, Sinclair Research Format Amstrad CPC, C64, ZX Spectrum Release 1982

WORLD CUP FOOTBALL Developer Artic Computing Publisher Artic Computing Format Amstrad CPC, BBC Micro, C64, ZX Spectrum Release 1984

LURE OF THE TEMPTRESS Developer Revolution Software Publisher Virgin Interactive Format Amiga, ST, PC Release 1992

BENEATH A STEEL SKY Developer Revolution Software Publisher Virgin Interactive Format Amiga, PC Release 1994

BROKEN SWORD: THE SHADOW OF THE TEMPLARS

Developer Revolution Software Publisher Virgin Interactive Format PC, PS1 Release 1996

BROKEN SWORD II: THE SMOKING MIRROR

Developer Revolution Software Publisher Virgin Interactive Format PC, PS1 Release 1997

IN COLD BLOOD Developer Revolution Software Publisher SCE Format PC, PS1 Release 2000

GOLD AND GLORY: THE ROAD TO EL DORADO

Developer Revolution Software Publisher Ubisoft Format GBC, PC, PS1 Release 2000

BROKEN SWORD: THE SLEEPING DRAGON

Developer Revolution Software Publisher THQ Format PC, PS2, Xbox Release 2003

THE DA VINCI CODE Developer The Collective Publisher 2K Format PC, PS2, Xbox Release 2006

BROKEN SWORD: THE ANGEL OF DEATH

Developer Revolution Software, Sumo Digital Publisher THQ Format PC Release 2006

DOCTOR WHO: CITY OF THE DALEKS

Developer Sumo Digital Publisher BBC, Legacy Games Format PC Release 2010–2011

BROKEN SWORD 5: THE SERPENT’S CURSE

Developer/publisher Revolution Software Format iOS, PC, PS4, Switch, Vita, Xbox One Release 2013–2014

BROKEN SWORD – SHADOW OF THE TEMPLARS: REFORGED

Developer/publisher Revolution Software Format PC, PS5, Switch, Xbox One, Xbox Series Release 2024

BROKEN SWORD: PARZIVAL’S STONE

Developer/publisher Revolution Software Format PC Release TBA

Squint and Charles Cecil, the managing director of Revolution Software, looks a little like the young globetrotting reporter Tintin. There’s the same tuft of hair, the same open, cheerful face. And for the past four decades, Cecil has helped create games that often feel like Hergé-penned adventures: Inca Curse, Espionage Island, the Broken Sword series.

Beginning in the early ’80s, Cecil has built a reputation for combining obscure, ancient history with contemporary conspiracies; exotic locales with layered point-and-click puzzles. Broken Sword is probably the best-loved of all Cecil’s works – such is the series’ popularity that right now, some 28 years since it was originally released, a new 4K remaster of the second game, The Smoking Mirror, is in development. But when we meet with the veteran designer to reflect on his life’s work, what’s fascinating is the number of games he’s worked on that don’t fit his ostensible profile.

Lure Of The Temptress is a Tolkien-style medieval fantasy – albeit one that was originally lacking both a lure and a temptress (more on this later). Beneath A Steel Sky combines conventional sci-fi and cyberpunk, and World Cup Football, as you can probably guess, is a footie sim, created without any official player or league licences. Like Tintin (and, of course, Broken Sword’s George Stobbart), Cecil’s career has taken him both literally and metaphorically around the world.

Nevertheless, the adventure game genre remains his spiritual home. “Adventure games are a niche,” Cecil says. “We don’t sell as many as the shooters or the football games, but we have a very sizeable, wonderfully passionate community. People talk about the fact that they first discovered Broken Sword with their parents. Now they’re playing with their children. It is the most extraordinary privilege: three generations of passionate fans. My greatest hope is that in 20 years’ time there’ll be a fourth generation.”

But that’s the future. Before Charles Cecil even started to carve out his legacy, he was a university student, writing videogames in his spare time…

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