ROGUE POINT
A stripped-back co-op FPS from the team behind Black Mesa
Rogue Point
’s premise has private corporations trying to carve up loot following the death of the world’s richest person. You play as part of a rebel group out to stop them all
You spawn. You get a kill. You die. You spawn again. At its core, there is something uniquely bleak about the competitive multiplayer shooter. It might look like you’re playing as part of a team, but XP and progression systems mean that everybody, ultimately, is in it for themselves – at some level, it’s all just a grind. Crowbar Collective, once a loose team of volunteers, now a studio with 16 fulltime staff, has a vision of a different kind of online FPS. This might seem like a strange second project for the maker of Black Mesa, but spiritually Rogue Point feels true to Counter-Strike, Unreal Tournament and the other quickfire shooters of the Half-Life era; if Crowbar Collective forged its reputation remaking a Valve classic, Rogue Point also feels partly inspired by Left 4 Dead.