SteamWorld Build
As SteamWorld’s first foray into 3D, Build does a good job of retaining its essential visual personality – but in sticking with the dusty old-West look, it does create some problems differentiating between building types
SteamWorld’s brilliance has always been the ability to take a genre, pare it back to its base elements, then add a twist. The Dig titles concealed a Metroidvania within a Terraria-looking game of mining ore; Heist flattened the turn-based tactics of an XCOMlike into 2D, with manual aiming letting you set up trickshots. In creating the first entry in this meandering series not led by the original Image & Form team, The Station is understandably careful to stick to the formula.