GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
4 MIN READ TIME

POKÉMON

Super effective

This year’s Pokémon European International Championships showcases esports’ softer side

Arriving at London’s Excel exhibition centre, as one of the 10,000-plus visitors to the Pokémon European International Championships, you’d be forgiven for missing the esports stage where the game itself is being played. It’s tucked away at the rear, behind a bustling showfloor dotted with fairground-style games and giant plush toys being coveted by excitable children and misty eyed millennials alike. Meanwhile, the coveted Pokémon Centre pop-up requires attendees to register in advance for the opportunity to spend their money.

“It’s basically a mini convention tied to the international championships,” says Joe Merrick, owner of Pokémon fansite Serebii.

“There’s way more people just showing up cosplaying, something which in the past The Pokémon Company frowned upon, but now they’re actively encouraging.” Yet for all that it might feel like stumbling into an anime fan event, this is the biggest in-person Pokémon European Championship to date, with over 4,500 players from around the world. One family we speak to have flown in from Pennsylvania so their 11and 15-year-old sons can compete; elsewhere on the leaderboards you’ll find representatives from Mexico, New Zealand and Brazil.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
July 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Any way you want it, that’s the way you need it
In E397’s Soundbytes we suggested that wanting to
EDGE
EDITORIAL Tony Mott demigod (weekends only) Chris
Stellar Blade
For Stellar Blade’s protagonist Eve, certainty is a
Knowledge
Screen grab
What is behind the rise of videogame adaptations – and what’s coming next?
Night school
Inside Caroline Marchal’s ambitions for interactive narrative at Interior/Night
BRAZILIAN WHACKED
Murder and intrigue in 1930s Rio in The Posthumous Investigation
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it
Begin again
The Roguelike’s rise to prominence seems borderline unstoppable.
Hype
WHERE WINDS MEET
Taking in the fresh air in rural China
THE ROGUE PRINCE OF PERSIA
No, no, no – that’s not the way it happened
BLUE PRINCE
The draughtsman’s contract
THE CRUSH HOUSE
Get with the programme
ROMAN SANDS RE: BUILD
Guest house paradiso
SOUTH SCRIMSHAW
Looking for a whale of a time in this sci-fi visual novel
ROUNDUP
PROMISE MASCOT AGENCY Developer/publisher Kaizen Game Works Format
Features
CHRONOS TRIGGER
Why Supergiant Games’ betwitching sequel is a hell of a way to kill time
JEN ZEE, ART DIRECTOR
As Supergiant’s art director, Jen Zee (left) has
THE FINE PRINT
Why videogames’ optional reading is more than just filler
GAME OVER
What happens when multiplayer games are switched off for good?
THE MAKING OF . . . SPELUNKY 2
Giant cavemen, hidden castles and tricky liquids: how the Roguelike sequel pushed ever y idea to the limit
SPLASH DAMAGE
How a UK studio went from bedroom modding to a Tencent buyout
Next time is next time
STILL PLAYING/ NEAR MISSES
Fallout 4
Derided by diehards at launch, Bethesda’s RPG has revealed its depths over time
THE LONG GAME
Noita
Play
Animal Well
Developer Shared Memory Publisher Bigmode Format PC (tested), PS5,
Post Script
Q+A, Billy Basso, creator, Animal Well Billy Basso
Lorelei And The Laser Eyes
Simogo’s ninth release – a puzzler clad in the
Post Script
Videogame history is not static
Post Script
All dolled up and nowhere to go
Eiyuden Chronicle: Hundred Heroes
Developer Rabbit & Bear Studios Publisher 505 Games
Post Script
How Konami veterans got back together to pay tribute to a classic JRPG series
Tales Of Kenzera: Zau
They say a change is as good as a
Crow Country
SFB’s retro-styled horror begins by rewinding to 1990.
Sand Land
Developer ILCA Publisher Bandai Namco Format PC, PS4,
Endless Ocean Luminous
Developer Arika Publisher Nintendo Format Switch Release Out
Indika
Developer Odd Meter Publisher 11 Bit Studios Format
Chat
X
Pocketmags Support