GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
6 MIN READ TIME

Metal Gear Solid Delta: Snake Eater

Developer/publisher Konami

Format PC (tested), PS5, Xbox Series

Release Out now

E very tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond. The loose ends of his bandana whip in the wind. Up close, it’s possible to make out the pores in his skin, the strands of hair in his beard and the cracked texture of dried camouflage paint wiped in streaks across his face. Seeing – and controlling – such a lavishly detailed version of Snake is Delta’s main purpose. The existence of the game, which serves as a remake of 2004’s Metal Gear Solid 3: Snake Eater, is premised on the desire to witness a classic cast of characters, and the setting of the story they star in, rendered in the highest fidelity modern technology allows. Everything else about Delta, from its reuse of its source material’s script and voice acting through to its recreation of the level design and boss fights, seems almost besides the point.

Exactly like the original game, Delta opens in 1964, with a CIA special forces operative called John, codenamed ‘Naked Snake’, on a mission to help a defector escape from a research facility hidden deep within a stretch of Soviet wilderness. This mission, of course, goes off the rails almost immediately. The bulk of the plot that follows sees Snake working to mitigate increasing international tensions by sneaking around behind enemy lines, destroying a superweapon, assassinating deadly targets, and meeting a cast of larger-than-life allies and enemies along the way.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
November 2025
VIEW IN STORE

Other Articles in this Issue


Edge
Turns out devaluing games might be bad. Who knew?
Exclusive subscriber edition Sometimes analysts come up
EDGE
EDITORIAL Tony Mott editorial director Jon Bailes
Knowledge
Not safe for videogames
Pressured by payment processors, games and their creators still struggle with adult material
Jack to the future
Having taken a year off from its usual release schedule, party-game maestro Jackbox is back with a bang
What’s in the ’box?
The 11th will be the first Party Pack with completely new games, although four fall into familiar genres, with something for everyone
Cracking the code
How experimental-game specialist Alex Johansson is bringing telegraphy to the masses with Morse
MODEL OF VIRTUE
Solving crime in this miniature village may be a bigger job than it seems
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES NOVEMBER
Dialogue
Trigger Happy
STEVEN POOLE
The Outer Limits
ALEX SPENCER
Blood in, blood out
The beginning of our trip into Resident Evil
Hype
NINJA GAIDEN 4
The ultimate meeting of precision and style
RESIDENT EVIL REQUIEM
It doesn’t take a Village
VAMPIRE: THE MASQUERADE – BLOODLINES 2
The Chinese Room’s sequel brings the Phyre
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror sequel
DOSA DIVAS
From thirsty to hungry
ROUNDUP
FATEKEEPER Developer Paraglacial Publisher THQ Nordic Format PC Origin
Features
RALLY POINT
Why EA is razing Battlefield to its foundations in order to build something new
HERE COMES A NEW CHALLENGER
HERE COMES A NEW CHALLENGER
SECOND LIFE LIFE
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?
Features
THE MAKING OF . . . EXPELLED!
Inkle’s Overboard prequel offered ingenious innovations – but got a raw deal at launch
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
PLAY REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
NEAR MISSES Chip ’N Clawz Vs The Brainioids
It Came From The Desert
Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights
Heretic + Hexen
A progress report on the games we just can’t quit
Play
Mafia: The Old Country
Developer Hangar 13 Publisher 2K Games Format
Post Script
A clockwork heart can’t beat faster
Shinobi: Art Of Vengeance
Developer Lizardcube, Sega Publisher Sega Format PC,
Sword Of The Sea
Developer/publisher Giant Squid Format PC (tested), PS5 Release
Shuten Order
Developer DMM Games, Too Kyo Games Publisher Spike
Herdling
Developer Okomotive Publisher Panic Format PC (tested), PS5,
Echoes Of The End
Developer Myrkur Games Publisher Deep Silver Format
Abyssus
Developer DoubleMoose Games Publisher The Arcade Crew Format
Drag X Drive
Developer/publisher Nintendo (Nintendo EPD) Format Switch 2 Release
Is This Seat Taken?
Developer Poti Poti Studio Publisher Wholesome Games Format
Chat
X
Pocketmags Support