GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
21 MIN READ TIME

RALLY POINT

Why EA is razing Battlefield to its foundations in order to build something new

The singleplayer campaign follows a single Marine unit, Dagger 1-3

Game Battlefield 6

Developer/publisher EA (Battlefield Studios)

Format PC, PS5, Xbox Series

Release October 10

A/B 40°07'XX.X″N 73°09'XX.X" H

Each class comes with one predefined gadget plus two slots, and a perk on a ‘signature’ weapon. The Engineer, for example, has better hip-fire accuracy with SMGs.
Vehicles can become a mobile focal point for battles, not least since dead teammates can respawn on them.

Rebecka Coutaz joined DICE in November 2021, just two weeks after the launch of Battlefield 2042. “It’s crazy, when you come in like that, as the new GM of a studio, and you haven’t been on the journey of the previous game,” she says. “It’s probably the hardest thing I’ve done in my career, for sure – but a joy as well.” Such a situation would be challenging no matter what the studio, no matter what the game. But by 2021, 2042’s journey had been anything but smooth.

At launch, the game was greeted by the worst reviews in series history, a precipitous dropoff from its immediate predecessors. It was a sentiment echoed by the players: at one point 2042’s Steam user reviews were among the ten worst on the entire platform, and within two months of release its player numbers had dropped below that of the already three-year-old Battlefield V.

“It was a difficult time,” Coutaz says. “We had a lot of expectations from the community and the players who have been with us for decades. So we owed some things to them – and, of course, to our teams as well.” Why the teams? “They were disappointed on Battlefield 2042, too. And, across all the studios, they did not want to allow this to happen again.”

One of the challenges that faced Coutaz was rescuing the game’s reputation. After seven seasons of DLC, and much tweaking, “the game is in a completely different state than when we released it,” she says proudly. “We still have a lot of players playing.” (The game has also clawed back its Steam rating to 48 per cent positive, while its average player count remains just behind that of BFV.) The importance of the mission to save 2042, though, was soon eclipsed by the question of where Battlefield would go next.

It’s not entirely clear at what point the development of Battlefield 6 began – “we never share the length [of time] that we have been working on a game,” Coutaz says when we ask. “But what I can say is, I was not the only one who came on board at that time.” She’s talking about Vince Zampella, the COD co-creator and Respawn chief who was appointed as the overall head of Battlefield weeks after 2042’s launch, and SVP Byron Beede, a former Destiny and COD exec at Activision who moved over earlier that year. It’s worth noting that, around the same time, EA hired Halo co-creator Marcus Lehto to lead Ridgeline, a new studio working on Battlefield’s singleplayer campaign; he departed early in 2024 and the studio was closed shortly afterwards – a development Coutaz is not willing to comment on.

These personnel changes are indicative of just how much EA is putting behind the new Battlefield. On a recent earnings call, CEO Andrew Wilson said EA was going “all-in as a company” on the game, and that more had been invested in it “than any Battlefield product before it”. In July, Ars Technica reported that the projected budget was “well north of” $400 million, which would put it among the most expensive game productions of all time.

Rebecka Coutaz, general manager, DICE & Criterion

Naturally, when we ask Coutaz about the scale of the project, she is tight-lipped: “I cannot share any numbers except the fact that we are four studios. You can imagine.” These four are Battlefield creator DICE, in Stockholm; its LA sibling, now rebranded as Ripple Effect Studios; veteran UK studio Criterion; and Motive, which before its remake of Dead Space collaborated with the other teams on Star Wars Battlefront II.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
November 2025
VIEW IN STORE

Other Articles in this Issue


Edge
Turns out devaluing games might be bad. Who knew?
Exclusive subscriber edition Sometimes analysts come up
EDGE
EDITORIAL Tony Mott editorial director Jon Bailes
Knowledge
Not safe for videogames
Pressured by payment processors, games and their creators still struggle with adult material
Jack to the future
Having taken a year off from its usual release schedule, party-game maestro Jackbox is back with a bang
What’s in the ’box?
The 11th will be the first Party Pack with completely new games, although four fall into familiar genres, with something for everyone
Cracking the code
How experimental-game specialist Alex Johansson is bringing telegraphy to the masses with Morse
MODEL OF VIRTUE
Solving crime in this miniature village may be a bigger job than it seems
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES NOVEMBER
Dialogue
Trigger Happy
STEVEN POOLE
The Outer Limits
ALEX SPENCER
Blood in, blood out
The beginning of our trip into Resident Evil
Hype
NINJA GAIDEN 4
The ultimate meeting of precision and style
RESIDENT EVIL REQUIEM
It doesn’t take a Village
VAMPIRE: THE MASQUERADE – BLOODLINES 2
The Chinese Room’s sequel brings the Phyre
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror sequel
DOSA DIVAS
From thirsty to hungry
ROUNDUP
FATEKEEPER Developer Paraglacial Publisher THQ Nordic Format PC Origin
Features
HERE COMES A NEW CHALLENGER
HERE COMES A NEW CHALLENGER
SECOND LIFE LIFE
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?
Features
THE MAKING OF . . . EXPELLED!
Inkle’s Overboard prequel offered ingenious innovations – but got a raw deal at launch
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
PLAY REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
NEAR MISSES Chip ’N Clawz Vs The Brainioids
It Came From The Desert
Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights
Heretic + Hexen
A progress report on the games we just can’t quit
Play
Mafia: The Old Country
Developer Hangar 13 Publisher 2K Games Format
Post Script
A clockwork heart can’t beat faster
Metal Gear Solid Delta: Snake Eater
Developer/publisher Konami Format PC (tested), PS5, Xbox Series
Shinobi: Art Of Vengeance
Developer Lizardcube, Sega Publisher Sega Format PC,
Sword Of The Sea
Developer/publisher Giant Squid Format PC (tested), PS5 Release
Shuten Order
Developer DMM Games, Too Kyo Games Publisher Spike
Herdling
Developer Okomotive Publisher Panic Format PC (tested), PS5,
Echoes Of The End
Developer Myrkur Games Publisher Deep Silver Format
Abyssus
Developer DoubleMoose Games Publisher The Arcade Crew Format
Drag X Drive
Developer/publisher Nintendo (Nintendo EPD) Format Switch 2 Release
Is This Seat Taken?
Developer Poti Poti Studio Publisher Wholesome Games Format
Chat
X
Pocketmags Support