In depth Visual storytelling
DRIVE NARRATIVES IN YOUR ARTWORK
Photoshop
Game artist Max Weber explains how he uses composition, detail and more to push the storytelling within his images
This piece tells the story of Nix, a deep gnome druid of the Circle of Spores. She was originally a Dungeons & Dragons character that my wife played in one of our party campaigns. Nix is a chaotic soul; she’s messy, disorganised, obsessed with mushrooms, and constantly drawn to strange and dangerous places in search of rare fungi. This illustration captures one of those adventurous moments.
I begin by designing the character, experimenting with the outfit and personality cues. Nix usually wears a fully covered outfit, but I imagined her forgetting her cloak in a rush to chase a particularly rare mushroom. Next I dived into research, studying the Underdark and its inhabitants. Myconids, mushroom-like creatures, felt like the perfect addition, both visually and thematically.
From there, I worked through composition, colour palette, lighting, and eventually the final rendering.
Though the story may seem simple, narrative illustrations are a multilayered challenge. It’s not just about creating a beautiful image, it’s about telling a story that can be read with just a single glance.