IT
  
Attualmente si sta visualizzando la versione Italy del sito.
Volete passare al vostro sito locale?
12 TEMPO DI LETTURA MIN
YOUR MOVE

–A HISTORY OF STRATEGY GAMES

IT goes without saying that strategy games have existed for hundreds of years, since long before videogames were even a concept of a concept, in the form of board games like Chess and Go. Even those games are not necessarily unique, often taking ideas and concepts from other games developed even earlier. From humble beginnings, ever more elaborate board games emerged, leading eventually to tabletop battles featuring hundreds of miniatures and complex rules. So, when looking for titles and concepts that players would intuitively understand and enjoy, what better place to start than with games players are likely to have already played?

The concept of strategy videogames is often broadly the same. Two or more players are given a balanced set of pieces and units to utilise, and must use them in a tactical way to overcome an opponent trying to do the same. They key is careful planning and thinking ahead, so that you can outmanoeuvre your opponent while side-stepping any carefully laid traps they may set. With players often being able to draw upon balanced resources, there is never any overwhelming advantage at the outset, so it comes down to tactical thinking and ingenuity in order to carve out a victory. Although unlike most other types of videogames, there is often something to be learned even in defeat, as a well played strategy from your opponent can be co-opted as part of your own repertoire.

Sbloccate questo articolo e molto altro con
Si può godere di:
Godetevi questa edizione per intero
Accesso immediato a oltre 600 titoli
Migliaia di numeri arretrati
Nessun contratto o impegno
Prova per €1.09
ABBONATI ORA
30 giorni di accesso, poi solo €11,99 / mese. Disdetta in qualsiasi momento. Solo per i nuovi abbonati.


Per saperne di più
Pocketmags Plus
Pocketmags Plus

Questo articolo è...


View Issues
Checkpoint Magazine
Issue 22: Strategy
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


In This Issue
CHECKPOINT
– A look at gaming across society, culture and politics
BRIAN FARGO
After building up Interplay up into one of the games industry’s powerhouse publishers, Brian Fargo is an undoubted giant of the industry. But above all else, he’s a developer, who helped define RPGs as we know them. Happily, he’s still making them, with the glorious Wasteland 3 his most recent effort
CHECKPOINT EXCLUSIVE
Exclusive access to Wasteland 3’s history – written and read by Brian Fargo
How strategy games migrated from PC to consoles
It wasn’t easy for strategy games to make the shift from PC to console. The makers of Iron Harvest and Wasteland 3 explain to Tamer Asfahani how they made that jump
Starcraft: not so much a game as a cultural game-changer
Nick Cowen describes how Blizzard’s RTS Starcraft, a classic strategy game, somehow managed to generate real cultural change, train AIs and kick off the esports revolution
Learn STRATEGIES from games that apply to real life
Holding your nerve and watching a strategy play out in a game is one of the most satisfying things to witness – especially when it goes to plan. Tamer Asfahani investigates what strategy games can teach us about ourselves and our resolve
CHECKP INT
– across the platforms
GREAT STRATEGY GAMES YOU PROBABLY MISSED
Strategy games seem to be incapable of hitting the headlines these days, but that doesn’t mean great new examples of the genre aren’t being released. Here are seven great recent strategy games that may well have passed you by
KILLING TIME
There’s nothing like a classic game, and what could
Chat
X
Supporto Pocketmags