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We are at a point in history where the world is undergoing massive, critical change. A public health crisis has set off a chain reaction through which the scale of systemic failure in our societies is becoming painfully apparent. It feels like we are losing more people than ever to it - in reality, it is more likely that with the widespread threat of a pandemic making us all sit up slightly straighter, many of us are simply finally beginning to notice what has been under our noses all along.

It is all we can really think about as we prepare to send this issue of Edge off to print. It has, naturally, given us cause for some serious reflection about what we can do to help, given the increasingly limited resources available to us these days. Rest assured that we know we have our own imbalances to redress - trust us when we say that any changes that may ensue in the coming months will be made with the intention of making Edge an even better magazine.

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View Issues
Edge
August 2020
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


Hype
Larger than life
There’s something slightly unusual about this month’s Hype crop, although
CALL OF THE SEA
Even if its island setting hadn’t been quite so easy
GHOSTRUNNER
As the steel doors slam shut, a voice calmly tells
THE MEDIUM
A mid the imposing Gothic churches and cold, Brutalist architecture
PATRICK’S PARABOX
When Patrick Traynor submitted his first commercial game for this
THE FOREST CATHEDRAL
Something is wrong with the light. We notice it as
BRIGHT MEMORY: INFINITE
Unsurprisingly, Xbox kicked off its first reveal of Xbox Series
ROUND-UP
No Directs means more sudden surprises, though Internet cynics were
Play
Out of control
Possibly, but then maybe that’s the point. It’s an uncomfortable
The Last Of Us Part II
Our sympathies to Naughty Dog’s artists, but we’re on the
Post Script
The Last Of Us Part II cements its position as
Crucible
What is Crucible, exactly? It’s a question we flounder to
Post Script
When Amazon barged its way into game development in 2014
Minecraft Dungeons
Can you dig it? No, you can’t. There is no
Song Of Horror
Much as we appreciate Resident Evil’s recent mastery of the
If Found
Loss is a complex thing. Anyone who’s experienced will know
Signs Of The Sojourner
Cards on the table: we’re in danger of growing weary
Winding Worlds
After the intricacy and invention of Gnog’s fantastical puzzle heads,
The Procession To Calvary
Plenty of games would like to think they’re Pythonesque; Joe
Maneater
On the banks of a litter-strewn bayou, two chubby humans
Knowledge
Glock rockin’ beats
From Halo’s 30 seconds of fun to Doom Eternal’s pounding
A sporting chance
The concept of esports is nothing new, but there’s always
Keep talking
Mojiworks’ Ready Chef Go could well be the biggest game
CARTE BLANCHE
This indie debut is an ode to self-discovery set amid
Soundbytes
“When you walk into a physical meeting, you are talking
THIS MONTH ON EDGE
Bithell Games - of Thomas Was Alone, Subsurface Circular and
Dispatches
Dialogue
As we gear up for summers trapped indoors, gaming is
Trigger Happy
For most of their history, videogames have been highly effective
Unreliable Narrator
Unless the time travel inherent in the printed page allows
Features
FUTURE PROOF
Epic has always been in the business of seeing the
ARTISTS ASSEMBLE
At various points during the last decade, game makers across
THE MAKING OF ... HUNT: SHOWDOWN
Game developers are used to a complicated sense of ownership
MEDIATONIC
As the story often goes, it started with two friends
System Shock 2
Beginnings can be difficult to trace, but you can find
Fallout 76
Discussion around Fallout 76’s free Wastelanders expansion, which adds living,