Attualmente si sta visualizzando la versione Italy del sito.
Volete passare al vostro sito locale?
10 TEMPO DI LETTURA MIN

Glock rockin’ beats

From Halo’s 30 seconds of fun to Doom Eternal’s pounding combat loops, every firstperson shooter moves to its own rhythm - even if it’s one you instinctively feel rather than hear. Recently, game developers have been looking to turn the volume up and make that connection more explicit. Harmonix’s Audica combines shooting and music, but it’s more a rhythm game with guns than the reverse. VR favourite Pistol Whip, meanwhile, sets its on-rails action to a driving EDM score. Now two new games are going a step further: they’re FPSes first and foremost, but they demand your actions match their tempo.

If you spend any time on social media, you’ll likely have noticed one game in particular making a splash. In April, Dan DaRocha tweeted a 30-second snippet of footage under the Screenshot Saturday hashtag. “Here’s a rhythm FPS game we’ve been messing around with,” he wrote. “It’s been pretty fun to work on so far!” Yet the idea behind Gun Jam was not new by any means; he’d been kicking it around since early 2018, while working on puzzler QUBE 2. “I was playing this FPS prototype and trying to think of a unique hook, something that hadn’t really been done before,” he tells us. As he played, he began to zone out and listen to the background music before inspiration struck. He started tapping his finger on the desk in time with the soundtrack, and then carried on playing, this time forcing himself to only shoot on the beat. “It felt pretty good,” he says.

Da Rocha started putting together prototypes for a game that married Doom with Dance Dance Revolution

Sbloccate questo articolo e molto altro con
Si può godere di:
Godetevi questa edizione per intero
Accesso immediato a oltre 600 titoli
Migliaia di numeri arretrati
Nessun contratto o impegno
Prova per €1.09
ABBONATI ORA
30 giorni di accesso, poi solo €11,99 / mese. Disdetta in qualsiasi momento. Solo per i nuovi abbonati.


Per saperne di più
Pocketmags Plus
Pocketmags Plus

Questo articolo è...


View Issues
Edge
August 2020
VISUALIZZA IN NEGOZIO

Altri articoli in questo numero


In This Issue
While we’re on the way to there, why not share?
We are at a point in history where the world
Hype
Larger than life
There’s something slightly unusual about this month’s Hype crop, although
CALL OF THE SEA
Even if its island setting hadn’t been quite so easy
GHOSTRUNNER
As the steel doors slam shut, a voice calmly tells
THE MEDIUM
A mid the imposing Gothic churches and cold, Brutalist architecture
PATRICK’S PARABOX
When Patrick Traynor submitted his first commercial game for this
THE FOREST CATHEDRAL
Something is wrong with the light. We notice it as
BRIGHT MEMORY: INFINITE
Unsurprisingly, Xbox kicked off its first reveal of Xbox Series
ROUND-UP
No Directs means more sudden surprises, though Internet cynics were
Play
Out of control
Possibly, but then maybe that’s the point. It’s an uncomfortable
The Last Of Us Part II
Our sympathies to Naughty Dog’s artists, but we’re on the
Post Script
The Last Of Us Part II cements its position as
Crucible
What is Crucible, exactly? It’s a question we flounder to
Post Script
When Amazon barged its way into game development in 2014
Minecraft Dungeons
Can you dig it? No, you can’t. There is no
Song Of Horror
Much as we appreciate Resident Evil’s recent mastery of the
If Found
Loss is a complex thing. Anyone who’s experienced will know
Signs Of The Sojourner
Cards on the table: we’re in danger of growing weary
Winding Worlds
After the intricacy and invention of Gnog’s fantastical puzzle heads,
The Procession To Calvary
Plenty of games would like to think they’re Pythonesque; Joe
Maneater
On the banks of a litter-strewn bayou, two chubby humans
Knowledge
A sporting chance
The concept of esports is nothing new, but there’s always
Keep talking
Mojiworks’ Ready Chef Go could well be the biggest game
CARTE BLANCHE
This indie debut is an ode to self-discovery set amid
Soundbytes
“When you walk into a physical meeting, you are talking
THIS MONTH ON EDGE
Bithell Games - of Thomas Was Alone, Subsurface Circular and
Dispatches
Dialogue
As we gear up for summers trapped indoors, gaming is
Trigger Happy
For most of their history, videogames have been highly effective
Unreliable Narrator
Unless the time travel inherent in the printed page allows
Features
FUTURE PROOF
Epic has always been in the business of seeing the
ARTISTS ASSEMBLE
At various points during the last decade, game makers across
THE MAKING OF ... HUNT: SHOWDOWN
Game developers are used to a complicated sense of ownership
MEDIATONIC
As the story often goes, it started with two friends
System Shock 2
Beginnings can be difficult to trace, but you can find
Fallout 76
Discussion around Fallout 76’s free Wastelanders expansion, which adds living,