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Post Script

Directional input

Ignore the arachnoid ARC Leaper and focus instead on the Fulton balloon to its left, depositing a special loot drop

After arriving at Acerra Spaceport, we spend a little time just taking in the sights: the fetching pink on the otherwise function-over-form concrete architecture, the way the raytraced sunlight scatters through the brush, an ARC Bastion, just far enough away to present no immediate danger, kicking up dust with its crab-leg skitter. It’s a few minutes of idle strolling before the realisation strikes: we have absolutely no idea why we’re here.

ARC Raiders is, at heart, a rather freeform multiplayer experience. It’s not a traditional co-op game where you chew through an authored campaign, nor is it a competitive deathmatch, where your aims are made clear by the kill counter and the objectives charging at you with weapons raised. Here in the Rust Belt, you might find yourself at a loose end. Let this aimlessness take hold, and the tension can begin to slacken. It’s a stake in the heart of ARC Raiders’ animating force. With nowhere to go, nothing in particular you want to achieve, why not just stroll to the nearest extraction point the moment you arrive somewhere? For that matter, why go there in the first place?

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